Games

Look at This Silly Mario & Luigi: Dream Team TV Ad

Posted on August 31, 2013 at 8:59 am

Back within the N64 and Gamecube days, Nintendo was known for imaginative, and oftentimes silly, television commercials. That each one stopped once the DS and Wii came out as Nintendo opted for ads showing families having fun together instead. For its latest 3DS games, Nintendo has tapped into the thrill loving ads of yesteryear.

Nintendo recently shared the television ad for the impending Mario & Luigi: Dream Team for Nintendo 3DS. The key hook of this actual title is that much of the sport occurs within Luigi’s dreams where he has enormous power. The ad somewhat touches upon that, but it’s kind of just an excuse for someone to decorate up in a major Luigi costume. We haven’t seen these kinds of ads since Super Mario Sunshine, and it’s great.

Of course, television commercials don’t really offer you a feel for the gameplay. As a way to see more of that, have a look at the trailer Nintendo shared during its surprise Nintendo Direct last week.

Mario & Luigi: Dream Team launches on August 4 exclusively for the Nintendo 3DS.

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IndieCade And Oculus Team Up For Virtual Reality Game Jam

Posted on August 31, 2013 at 8:09 am

It’s common at the present time to determine an Oculus Rift devkit occur as portion of a game jam, but IndieCade and Oculus VR are taking it one step further. The pair have announced a contest for independent designers exclusively thinking about the immersive headset.

The competition begins on August 2 and runs for 3 weeks in two categories. One group will encompass ten pre-selected developers. The Open Call is will accept registration from anyone.

The top prizes are $10,000 in each category, a visit to IndieCade 2013, and a trip to Oculus HQ. Winners may be announced on September 19, 2013, with IndieCade going on in La October 3 through 6.

To register and discover additional info, visit the VR Jam website.

Our Take
The Oculus Rift was essentially the mostsome of the most exciting things I saw at E3 2013, and i’m very desperate to test it out again. The device has the prospective to drastically shift how we interact with the medium, and if Oculus VR is successful in driving the cost of the hardware down, it can be pervasive enough to seriously impact development.

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PlayStation 4 Has Huge Lead on Xbox One, Shows Analyst Survey

Posted on August 30, 2013 at 8:49 am

Sony dominated this year’s E3, a minimum of when it came to messaging. The corporate gained praise from gamers for the PlayStation 4‘s $400 price – $100 under Microsoft’s Xbox One. Sony also got a good response for simply not implementing DRM in its new console or restricting used game sales – both “features” that Microsoft had announced for the Xbox One.

Though Microsoft later backed off from implementing hardware-level DRM and restricting used games, the wear to the Xbox One’s reputation had already been done – and never only for hardcore gamers. Anecdotally, the PlayStation 4 has gained a lead at the Xbox One. The PS4 sits at number three in Amazon’s 2013 best-seller list for games, with the Xbox One trailing behind at number six. Now, one analyst firm has released some actual data in regards to the public’s perception of both consoles.

A new report out from Strategy Analytics shows that negative perceptions of Microsoft’s next-generation online game console appear to have reached average consumers. The analyst firm’s latest “ConsumerMetrix” survey gathered data on consumers’ intentions of buying next-generation consoles. The survey found that 14.2% of greater than 6,000 consumers surveyed within the U.S. and Europe were “very or somewhat likely” to buy a PlayStation 4 inside the next year. Only 9.5 of customers could say an identical concerning the Xbox One. The firm believes this consumer sentiment could predict 50% higher sales of the PlayStation 4 over the Xbox One.

“Our survey means that consumers believe the PS4 will win the early phase of the subsequent generation console war,” said Jia Wu, director of Connected Home Devices at Strategy Analytics. “Sony’s performance at E3 was widely accepted as superior to Microsoft’s, and the survey evidence suggests this has already fed through to the broader consumer market.”

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Get New Costumes For Pre-Ordering Dead Or Alive 5 Ultimate

Posted on August 30, 2013 at 7:46 am

Dead or Alive 5 Ultimate – the upgraded version of the already released DOA 5 – is marked with new modes and character-customization options, and now those of you who pre-order the sport can get exclusive costume packs for select characters.

If you pre-order the sport at either GameStop or Amazon (full disclosure: Game Informer is owned by GameStop), you may get your hands on a group of recent costumes for the title. GameStop pre-order customers gets costumes for Kasumi and Ayane in J-Pop outifts in addition Momiji, Rachel, Tina, Christie, Helena, and Lisa in additional mature threads. Amazon customers gets Kokoro, Leifang, Hitomi, and Mila in schoolgirl outfits.

Dead or Alive 5 Ultimate comes out for Xbox 360 and PlayStation 3 on September 3. For more at the original Dead or Alive 5, study Dan’s review and/or gander the trailer below.

Our Take
Re-releasing a title with additional content appears to be like the norm for fighting games. Not being keen on the genre, it kind of feels somewhat excessive, but what do you Dead or Alive fans think?

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Game Informer Digital Is Now On Kindle

Posted on August 29, 2013 at 9:23 am

Joining our browser, iPad, and Android editions, Game Informer is now on sale within the Kindle store.

Starting with our current E3 Hot 50 issue, Kindle users can buy single issues for $4.99 or year-long subscriptions for $19.99 (GameStop PowerUp Rewards Pro members cannot access this edition as component to their current subscription). To buy the Kindle edition, head to our official Amazon page here.

The digital issue is usually available via web browser, iPad, and Android, and through third-party apps on Google Play and Zinio.

Not a digital subscriber yet? Convert your print subscription here or start a brand new subscription here.

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Microsoft to Ease Indie Publishing Restrictions For Xbox One

Posted on August 29, 2013 at 6:26 am

Sony exited this year’s E3 with much of the subsequent-generation console momentum on its side. Not just was the company’s PlayStation 4 announced to be $100 not up to Microsoft’s Xbox One, but gamers also praised Sony for simply not putting DRM on its console and restricting used game sales – both things Microsoft had announced for the Xbox One. Though Microsoft has since rolled back its DRM and used game plans, a contemporary survey has shown that the PlayStation 4 is way inside the lead with regards to consumer purchasing intentions.

With that vast deficit to make up within the mind of shoppers, Microsoft this week announced that it’ll even be rolling back its strict indie game publishing policies. Microsoft Xbox VP Marc Whitten has stated that independent game developers may be capable of publish at the Xbox One without the necessity for a bigger publisher. The policy for the Xbox One requires indie devs to partner with an incredible publisher, then look forward to a one among a limited selection of release day spots. From Whitten’s statement:

Our vision is that each person is known as a creator. That each Xbox Possible be used for development. That each game and experience can make the most of the entire features of Xbox One and Xbox LIVE. This suggests self-publishing. This implies Kinect, the cloud, achievements. This implies great discoverability on Xbox LIVE. We’ll have more details at the program and the timeline at Gamescom in August.

According to a Game Informer report, every retail Xbox One can also be in a position to becoming a developer kit. The feature is one who has not been announced for the PlayStation 4, and one who might actually help cut costs for developers.

The move is another by Microsoft to counter the coolest press the PlayStation 4 is getting over the Xbox One. Sony had devoted large chunks of both its February PlayStation 4 announcement and its big E3 presentation to indie games and developers.

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Buy A MechWarrior Online Jenner Mech To Fight Cancer

Posted on August 28, 2013 at 3:26 pm

Piranha Games and Infinite Game Publishing are doing something special in memory of 1 of the youngest MechWarrior fans. Five-year-old Sarah Marie Alida Parries of Vancouver, British Columbia, a devout fan of Mechwarrior Online, recently lost her fight with cancer. The team behind her favorite game has found the way to honor her memory and continue the fight.

Sarah and her father played together often, with Sarah preferring the Jenner (with streak SRMs). To honor her, a custom Jenner Class Chassis Champion mech, “Sarah’s Jenner” can be bought for $10 through August 20, 2013. 100 pc of the proceeds would be given to the Canadian Cancer Society.

Sarah’s Jenner has a novel exterior styling and a ten percent experience boost. You could look at the Jenner in action below and buy your individual here. MechWarrior Online could be exiting its open beta phase on September 17. The title is free-to-play.

Our Take
I don’t play MechWarrior Online, but i could purchase this type of Jenners because it is a touching way for developers to honor a fan. As a parent of a nine- and five-year-old, I’ve spent many hours gaming alongside my kids (and there are many pictures with one or both with controllers on my lap). i will not imagine what Sarah’s family goes through.

Kudos to Piranha Games and Infinite Game Publishing for making the hassle to pay tribute to Sarah and her family. This can be a noble gesture and one who deserves our admiration.

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Call Of Duty: Ghosts Finally Confirmed For Wii U

Posted on August 28, 2013 at 6:18 am

Remember when Call of Duty: Ghosts was announced earlier this year? Activision said it was coming to each major console, however the Wii U logo was noticeably absent from the launch trailer. This ended in months of speculation going to and fro on whether the subsequent title inside the franchise would indeed make its option to the Wii U.

Well, Activision finally put an end to the theory today by announcing that decision of Duty: Ghosts will make its technique to the Wii U q4. It’ll launch day and date with the present gen versions of November 5.

“As we have got said before, we’re committed to doing everything we will to support the Wii U, that is why we’re excited to be bringing a number of the best entertainment franchises on the planet to the platform this year,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “The Call of Duty franchise is still one of the crucial powerful forces in gaming and Skylanders continues to enchant new fans around the globe. Our studios was hard at work creating modern immersive experiences ideally fitted to the Wii U platform and our fall lineup has something for every person.”

So, will Call of Duty: Ghosts offer any kind of exclusive Wii U features? In the mean time, Activision is solely saying that the Wii U version will include “Wii Remote and second-screen Wii U GamePad support.” We will be able to only hope that Activision may even push to release DLC for Call of Duty: Ghosts at the Wii U. Treyarch still hasn’t released any of Black Ops II DLC for the Wii U version, and it’s looking like they never will. a bit assurance would go along technique to convince Wii U gamers that Infinity Ward isn’t going to screw them over on DLC.

If Call of Duty isn’t your thing, Activision can also be releasing Skylanders SWAP Force, Angry Birds Trilogy, Angry Birds Star Wars, Spongebob Squarepants: Plankton’s Robotic Revenge and Wipeout Create and Crash at the Wii U later this year. They’re not exactly what you’ll call core games, but Nintendo needs all of the third party support it may get. Activision is among the few third parties which can just throw cash at products that could or would possibly not succeed, especially when going up against Nintendo’s own games this holiday season.

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Kyrie Irving Would be at the Cover of NBA Live 14

Posted on August 27, 2013 at 11:14 am

Video game publisher EA hasn’t put out an NBA Live game since 2009. NBA Live 13 was to were released last year, but was abruptly cancelled in September. Despite EA Sports‘ loss of NBA titles during the last few years, the publisher remains insisting that NBA Live 14 will hit next-generation consoles q4.

In an indication that implies the sport actually is at the way, EA announced today that Kyrie Irving could be the cover athlete for NBA Live 14.

Kyrie Irving on NBA Live 14

“I’m so proud to be the face of this franchise because it makes its much-anticipated return,” Irving said. “I’ve been at the court with the improvement team and I’ve seen first-hand a number of the amazing things EA Sports is doing with NBA Live 14. The fans are going to like it.”

Irving was the general first pick within the 2011 NBA Draft. During his short career for the Cleveland Cavaliers, Irving was named the 2012 NBA Rookie of the Year and a 2013 NBA All-Star.

In addition to the announcement, EA has released a quick teaser trailer featuring Irving. The trailer claims to point out “actual in-game footage” from NBA Live 14. Though the graphics at the digital Irving look nice, the synchronized audience clapping within the background suggests there should be work to be done at the next-gen title.

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FIFA 14’s Ultimate Team Mode Crosses Generations

Posted on August 27, 2013 at 7:47 am

Like Madden announced earlier today, players of FIFA 14 at the current-generation of systems can be ready to continue their progress when the soccer game hits the following-gen systems. Unlike Madden, however, the connection between the 2 generations for the mode may be more of a two-way street.

If you begin playing FIFA 14’s Ultimate Team mode at the current systems, you cannot only transfer all of your cards and items (players, items, coins, trophies, etc.) over if you are going to buy a higher-gen consoles (from Xbox 360 to Xbox One and PlayStation 3 to PlayStation 4), but you may as well keep playing the mode going forward on either generation and any future progress should be reflected on either console.

Furthermore, should you make the switch you can retain your division standing in Seasons mode. Your status between both generations of consoles can be recognized when you finish your season and tournaments at the current system. Whatever which console you play on, the PlayStation and Xbox platforms will share a common auction market that binds their current- and next-gen systems.

You will also have a one-time option to transfer over your FIFA Points (as opposed to coins) from the Xbox 360 to the Xbox One and between the PlayStation 3 and PlayStation 4.

This Ultimate Team interplay requires an online connection, PSN or Xbox Live account, and an EA Origin account that used for both consoles involved.

For more at the mode in FIFA 14, take a look at its upgraded chemistry system.

FIFA 14 comes out for Xbox 360 and PlayStation 3 (as well as a bunch of other systems) on September 24, and at the PlayStation 4 and Xbox One a while later this year.

Our Take
I loved the Madden announcement earlier today, so it’s even cooler that FIFA is letting you retain ever more within the transition. Some have questioned why anyone would own both current- and next-gen versions of FIFA or Madden, but given you will get a number of months head start on playing a brand new product by picking up the present-gen version, for sports fanatics like me that’s too long to move without.

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