‘Shadow Returns’ Launches After Successful Kickstarter

Posted on August 26, 2013 at 10:58 am

In April 2012, an indie game company called Harebrained Schemes launched a Kickstarter for a online game called Shadowrun Returns. The project promised to bring back the Shadowrun franchise to gaming, complete with an old-school isometric view and tactical, turn-based combat. The campaign quickly blew past its $400,000 goal, and ended up raising over $1.8 million.

The Kickstarter is among the many over the last year to lift millions for a distinct segment online game. It’s now one of the most first of these Kickstarted games to be released.

Shadowrun Returns is accessible today on PC via Steam, and has received generally good reviews. The game’s launch trailer gives an awesome overview of both its dystopian setting and its gameplay:

More than simply a reboot of a classic cyberpunk RPG, the sport is an explanation-of-concept for the Kickstarter funding model. In a blog post this week, Shadowrun designer Jordan Weisman and Harebrained Schemes this week thanked all in their Kickstarter supporters, in addition to people that closely followed the construction of Shadowrun Returns. From Weisman’s blog post:

I desire to take a moment to personally thanks again for your whole support over the past year or so. It’s been so great hearing from you at the forums, meeting you in person at cons, and eating the bagels and pizza you sent us. It’s definitely an experience I’ll always remember!

In addition to the buzz over the sport launch, Harebrained extensively utilized the blog post to tease a brand new Kickstarter project. The hot project is for a game titled Golem Arcana, and could begin sometime in August. While the core Shadowrun Returns developers will continue to work on that game, a segment of Harebrained can be splitting off to work on Golem Arcana, which Weisman envisions as a half-tablet, half-tabletop game complete with miniatures and a unique stylus.

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QuakeCon Exhibitors, Tournaments, And John Carmack Presentations Announced

Posted on August 26, 2013 at 9:29 am

If you’re tough enough to battle the sweltering August heat in Dallas, Texas, QuakeCon awaits you. This year’s event could be held from August 1 through 4 on the Hilton Anatole Hotel.

In addition to his annual keynote (August 1, 4:30 pm Central), id Software co-founder and technical director John Carmack would be delivering a presentation titled “The Physics of sunshine and Rendering.” This talk, that can be very heavy at the science, is scheduled for August 2 at 5 pm Central.

Quake Live tournaments might be happening in both head-to-head and 3-person team varieties. Free-for-all Doom II matches can also be happening. The Quake Live Duel Invitational is meant for pro gamers and people with an intensive history with the title. To register for the Quake Live Duel Invitational, click here.

Finally, the total list of exhibitors for the development was announced. Plastic Piranha’s Rekoil might be accessible (505 Games) and Interceptor’s Rise of the Triad could be celebrating its release. Our previous coverage shares additional info on other titles to be featured.

  • 505 Games
  • ADATA Technology
  • AT&T
  • BAWLS Guarana
  • Cooler Master
  • CPU Magazine
  • DELL/Alienware
  • Enermax & LEPA
  • FRAGapparel
  • Gigabyte
  • Glitch Gaming Apparel
  • GX-Gaming
  • Hi-Rez
  • In Win
  • Intel
  • Interceptor Entertainment
  • McPVP
  • Micro Center
  • Modders-Inc.
  • PC Perspective
  • Plantronics Gaming
  • Symbiote Studios
  • UPPER Cut Circuit
  • Ventrilo
  • XoticPC

To register, visit Admission is free, and attendees are encouraged to bring their very own PCs.

Our Take
My friends that enjoy gaming on PC tell me that there’s no LAN party like a QuakeCon LAN party. Besides the fact that you are like me and follow consoles, there are various of reasons to visit QuakeCon. Wolfenstein: The recent Order, The Evil Within, and The Elder Scrolls Online are going to be appearing on PC and next generation consoles.  

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New ‘Assassin’s Creed IV’ Shows Off Open-World Caribbean Exploration

Posted on August 25, 2013 at 1:39 pm

Recent videos for Assassin’s Creed IV: Black Flag have all for the game’s pirating gameplay, particularly sea battles between ships. However, one core aspect of pirating have been missing: the liberty of the wide-open sea.

Today Ubisoft released a video designed to illustrate just how large Black Flag‘s West Indies setting is. Players gets to explore Cuba; segments of Florida and the Bahamas; and each of the Caribbean waters in-between. As well as attacking and boarding ships, players would be capable of hire a crew to perform a little rum-running, find hidden upgrade items within the map, and explore desolate Mayan ruins. Players may also have Edward Kenway get drunk at taverns, similar to real pirates.

The video is narrated by Black Flag Game Director Ashraf Ismail, who goes over all of the new features included within the game. Sea battles aren’t ignored completely, though, and many of the weapon upgrades available for player ships are all previewed within the video.

Posted in Games

Reader Discussion: Your Favorite Game Endings

Posted on August 25, 2013 at 10:42 am

It may be tough to succeed in the belief of a game. In spite of everything, we’ve been working as much as that very moment. Sometimes we walk away satisfied, other times we’re disappointed.

As someone who has felt both feelings, I always wonder what endings others think hit it out of the park. Irrational Games’ BioShock series have been the foremost consistent delivering the categories of endings i need. i like once I take into consideration an ending well after I’ve beat a game. It’s hard to disclaim that endings have become increasingly important to us. The Mass Effect 3 ending left many fans fighting for something more, which resulted in DLC for more clarification.

As games start telling deeper stories, we’re more attached to characters and tuned into what’s happening inside the story arc. The ending is the very last thing we need to hold directly to a few game. What number of you right once you finished The Last people went an discussed the ending with someone? The necessity to analyze and think about these moments are section of why our Spoiled! videos have become so popular. Discussing the tip lets us put the sport in perspective and evaluate if it’s effective. Endings might be so wildly debated that it’s fascinating to see a plethora of opinions on what games people felt got it right. 

What games feature a few of your favorite endings? Why do you want them most?

Note: If you are going to discuss spoilers, please put a big spoiler alert before you go into detail. In spite of everything, you simply might entice someone to aim out a game they never considered before, and who desires to be spoiled on something you concentrate on among the best finales? 

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Last Half That ‘The Bureau: XCOM Declassified’ Trailer Revealed

Posted on August 24, 2013 at 11:58 am

Earlier this week, 2K Games released 1/2 a trailer for The Bureau: XCOM Declassified. The video showed an Agent Cole, played by Dominic Monaghan (Merry within the Lord of the Rings movies and Charlie in Lost), typing up a report on something called the “Pima Incident. Presumably this incident was an alien invasion, and maybe the identical one teased within the first Bureau teaser and a newer, more creepy, one. The trailer was cut short at a definite point, and viewers were prompted to tweet out whether or not they wanted Cold to #GrabTheGun or #GrabTheBottle to cope with the depressing report.

Today, 2K has revealed the winner of the vote and the second one 1/2 the choose-your-own-ending trailer. The hashtag #GrabTheBottle won narrowly with 51% of the vote. The second one half the trailer begins with Cole taking a robust drink straight from the bottle and ends with one more cliffhanger. Fans don’t get to vote this time, however the next trailer have been teased for fri., July 26.

The Bureau: XCOM Declassified is a 3rd-person shooter set within the XCOM series. It depicts 60s-era XCOM agents as they battle the alien invasion and take a look at to hide it up. The game’s combat incorporates some strategy elements seen in last year’s XCOM: Enemy Unknown, allowing players to place squadmates at the battlefield and use various abilities.

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Bring Home A Plants Vs. Zombies Munny For Charity

Posted on August 24, 2013 at 7:27 am

Our team at San Diego Comic-Con told you about PopCap’s Zombie Munny auction for charity last week. Today, we have details on the right way to have one in every of your own and help charity whilst.

PopCap has opened the auction for these collectible corpses. There are 25 to select from, including Commander Zombie Shepard. Prices currently range from $100 to over $300, with the auction wrapping up in on July 29 in the dark Pacific.

You can see the entire range of custom, artist-designed Plants vs. Zombies Munny figures here.

Our Take
Whether you like Plants vs. Zombies or simply the undead, there are some cool designs worth testing. My personal favorites are Ground Control to Major Zom, BANZAI!, and Hypnoshroom. The lot of them are impressive, or even should you don’t plan to purchase, head on over and have a look.

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Red Bull Flugtag In Ottawa Gatineau To add Winged Pikmin

Posted on August 23, 2013 at 10:48 am

Nintendo and Red Bull are teaming as much as throw an extremely large winged Pikmin from a really high flight deck. There’s still time to peer it, and plenty of other flight machines, attempt to survive the plummet.[Except]

The Red Bull Flugtag Ottawa-Gatineau is occurring this Saturday, July 27. There, you’re going to get to peer the large flying Pikmin and homemade flying machines burst off the top of a 22-foot high deck. 

The Flugtag, that’s German for “airshow,” have been running since 1992. The contest is open to anyone and the machines must comply with the foundations set forth by Red Bull, which vary in keeping with location. 

Judging occurs in three categories: showmanship, distance, and creativity. We’re interested to determine if the Pikmin will actually fly (or just nosedive to its doom). To date, Pikmin 3 is sailing high on strong sales in Japan. American audiences may have of venture to maintain the title aloft on August 4.

Our Take
This is one in every of Nintendo’s most clever bits of selling in quite ages, and it has the possible to interact an audience that will not know Pikmin or the Wii U. Provided there’s enough fanfare and signage (and Nintendo Canada reps accessible within the crowd to reply the inevitable “What’s that speculated to be?” questions), this is able to be a tremendous win for Nintendo.

More connections with audiences outside the core are precisely the sort of thing which could help Nintendo reconnect with an audience that knows and loves Mario and friends but doesn’t necessarily know what they have been up lately.  

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New ‘The Bureau: XCOM Declassified’ Trailer Stars Dominic Monaghan

Posted on August 23, 2013 at 9:42 am

Back in April, 2K Games announced The Bureau: XCOM Declassified using an odd live-action trailer titled “The Burn Room.” The trailer showed clips of an alien invasion in a 60s-era American suburb, and the method during which XCOM agents could cover up the invasion.

This week, 2K is revealing more of the alien invasion teased in that announcement. a brand new trailer titled “Agent Ennis Cole: The Choice” have been released. It stars Dominic Monaghan, (Merry inside the Lord of the Rings movies and the man from Drive Shaft in Lost) as Cole, an XCOM agent typing up a report at the “Pima Incident,” the events of that are teased within the video.

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Borderlands 2 Is Getting More DLC Later This Year

Posted on August 22, 2013 at 2:08 pm

It seemed like Gearbox officially wrapped up Borderlands 2 in June with the discharge of Tiny Tina’s Assault on Dragon Keep. Of course , it was the last DLC update that was included as portion of the season pass. Because it seems, however, Gearbox goes to maintain delivering new content for the remainder of this year in addition.

At its PAX Australia panel over the weekend, Gearbox announced that Borderlands 2 can be receiving two new DLC packs later this year. The primary known as the Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge. The pack will include all new weapons and enemies while also increasing the extent cap to 72.

The second DLC expansion may be called the Headhunter Pack, and it’ll bring T.K. Baha from the primary Borderlands. The growth will feature multiple missions that culminate in a md fight against Jacque O’Lantern. 2K also teased in a subsequent press release that it might release more DLC packs with “uniquely-themed boss fights” throughout this year and next.

Neither pack could be part of the season pass as the entire content that was a part of that pack was released. Players must pay $5 for the Vault Hunter Upgrade Pack 2 when it’s released later this year. There’s been no price announced for the Headhunter Pack yet, nevertheless it will probably cost $10. It’ll even be released later this year.

If you might want to see more from Gearbox, 2K recently uploaded some highlights from the developer’s panel at PAX Australia:

[h/t: Kotaku]

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MercurySteam Handing Castlevania Series Over To Fresh Blood

Posted on August 22, 2013 at 8:37 am

At San Diego Comic-Con, we had an opportunity to sample the most recent Castlevania: Lords of Shadow 2 build. We also had a possibility to talk with David Cox, producer at the game, and Robert Carlysle, the voice of Dracula. Today, we’ve learned on thing more.

In a talk with Destructoid, Cox indicated that Lords of Shadow 2 could be the final Castlevania from MercurySteam. The studio was on board for 2 console games and the 3DS Castlevania: Lords of Shadow: Mirror of Fate.

“So we’ve told Japan headquarters that it truly is the last one for us… there’s nothing worse than when somebody’s got something to mention, and when they’ve said it, they simply keep talking,” Cox said. If the previews are any indication, MercurySteam might be leaving the franchise on a high note. We’ll know for certain later this year.

[Source: Destructoid]

Our Take
I thoroughly enjoyed Castlevania: Lords of Shadow, and that i thought the ending and narrative elements of the DLC (if not the gameplay) were quite interesting. We’ve been fighting Dracula for therefore long, that obtaining a higher understanding of him can only enrich the remainder of the franchise (both past and future). Should Lords of Shadow 2 live as much as our expectations, MercurySteam will prove itself some of the few developers that knows when to forestall talking.

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