Xbox Live Gold Free This Weekend

Posted on October 31, 2013 at 12:29 pm

The excellent news is that Xbox Live Gold goes free this weekend in quite a lot of countries, including the us, Canada, and the united kingdom. The bad news is that it means much more individuals are going to be seeking to play Grand Theft Auto Online.

From October 4 through 6, you can actually play online and access services typically reserved for paying Gold members. This includes Netflix streaming and multiplayer.

[Source: Xbox Wire]

Our Take
Our fingers are tightly crossed that Rockstar is ready to smooth out the server load for Grand Theft Auto Online. That title is probably the most likely target for Silver members. Maybe Microsoft will need to have given it one other week.

Posted in Games

SimCity Might Get An Offline Mode, Mod Support Is Coming

Posted on October 31, 2013 at 5:40 am

When SimCity launched earlier this year, it became the ideal example yet of why always-online DRM doesn’t work. The sport suffered from inconsistent performance and random log outs via the game’s requirement to always be online. On the time, EA insisted that the always online requirement was portion of the game’s design, however the now the developers at Maxis are backing faraway from that claim.

In an update at the official SimCity blog, Maxis General Manager Patrick Buechner provided players with an update at the game. He first thanks the players and assures them that the team is being attentive to their complaints and recommendations. That statement would appear rather superfluous if it wasn’t for Buechner noting that Maxis is finally looking into adding an offline mode:

Right we have now a team specifically interested by exploring the opportunity of an offline mode. I can’t make any promises on once we may have additional info, but we all know this is often something that lots of our players were inquiring for. While the server connectivity issues are behind us, we want to provide our players the power to play no matter if they choose to not connect. An offline mode would have the additional advantage of providing room to the modding community to experiment without interfering or breaking the multiplayer experience.

Speaking of mods, Maxis announced that mod support is at the way. Unfortunately, the one variety of modding support Maxis is adding in the mean time is the facility to swap colors. The rest would “jeopardize the integrity of the gameplay or harm the experience of others.” That’s perfectly reasonable as mods do have the capability to damage a web game like SimCity. If an offline mode is available, however, EA should open the floodgates on modding to let players do whatever they wish.

Oh, and for people who want bigger cities – it’s not happening. The team at Maxis says that increasing the dimensions of cities anymore would negatively impact performance for everyone. That doesn’t mean their experiments with larger cities goes to waste though. The developers say that the result of their work may be put into future performance improvement updates.

So, there you’ve gotten it. SimCity might finally give players what they’ve been soliciting for since launch. It certainly took them long enough, but it’s definitely appreciated. Now if only lets get another game to drop its asinine always online DRM.

[Image: SimCity Blog]

Posted in Games

Two Parrots Play Tom Clancy’s EndWar

Posted on October 30, 2013 at 11:53 am

Games bearing Tom Clancy’s name have traditionally been ambitious endeavors. Rainbow Six gave us realistic tactical planning. Ghost Recon gave us open environments and multiple team management. Splinter Cell brought us a brand new era of stealth. And EndWar? EndWar tried to make console real-time strategies work with voices.

In this video, we see gaming made accessible to another species altogether. A YouTube user by the name of B1GJOE trained his parrots to play EndWar against each other.

With the passing of Mr. Clancy yesterday, we turn our thoughts to the work, friends, and family he leaves behind. We are hoping this little bit of levity helps kindle good memories of enjoying the titles inspired by Tom Clancy.


Posted in Games

Valve Reveals Steam Machine Prototype Specs

Posted on October 30, 2013 at 7:02 am

Last week game developer Valve, the corporate behind the Steam online marketplace, unveiled its vision of bringing PC gaming to the lounge and TVs. This announcement included hardware called “Steam Machines” that may run SteamOS and be controlled with the brand new Steam Controller.

Along with the announcement, Valve revealed that 300 lucky gamers gets the possibility to check out its prototype Steam Machine. Today, Valve revealed a section more about that beta initiative, including what hardware the machines will include.

It seems that the 300 prototypes do not have consistent hardware. Each might be slightly different from another, though they all are relatively high end gaming PCs (and a few shall be really high-end gaming PCs). Each could have an Intel processor and an NVidia GPU. They’ll also include plenty of RAM and a hybrid 1 TB/8 GB SSHD harddrive. The overall specs, from the Steam Universe group announcement:

GPU: some units with NVidia Titan, some GTX780, some GTX760, and a few GTX660
CPU: some boxes with Intel i7-4770, some i5-4570, and a few i3
RAM: 16GB DDR3-1600 (CPU), 3GB GDDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high

The prototype machines may be fully upgradable, so users who get the GTX660 can pop of their own Titan in the event that they so choose. It also seems that the prototypes will come packed in a comparatively thin square box, similar in size to a rather wider and thicker PlayStation 4. Valve stated that it isn’t yet able to post photos of the prototype box, “because they’re not finished enough.”

Valve also emphasized on this announcement that the prototype isn’t meant to be the one Steam Machine, stating that other manufacturers will release Steam Machines keen on factors comparable to a low cost or a small form factor. Valve might be making a system to rate the strengths and weaknesses of other Steam Machines, though details on that allows you to come later. Also, for many who have already got nice gaming PCs Valve teased that it’s engaged on a streaming approach to bring SteamOS to their living rooms.

Posted in Games

‘Ratchet & Clank: Into the Nexus’ Coming November 12

Posted on October 29, 2013 at 10:51 am

Since Insomniac’s Fuse flopped, the developer has turned to more familiar territory this month. The developer and Sony announced Ratchet & Clank: INto the Nexus back in July. The sport brings back the beloved PlayStation characters in a smaller format and serves as an epilogue for the series’ “Future” trilogy.

Though not many details were revealed beyond a pleasant gameplay trailer back in August, Sony today announced the discharge date for the title. Into the Nexus will appear within the PlayStation Store on November 12. The sport may also be available on-disc from retailers and fees only $30. Pre-ordering from “participating retailers” nabs players a Pyronox Armor costume for Ratchet, and an Amazon pre-order also features a bunch of Ratchet & Clank items for PlayStation Home.

The date is a bit of odd, because it comes just three days before the launch of Sony’s PlayStation 4 console on November 15. Into the Nexus appears set to be one more title to pull on Sony fans’ already-stretched wallets during November, but having too many new games to shop for and play won’t actually be a difficulty in any respect.

A short behind-the-scenes clip of Into the Nexus‘s development was released inclusive of the discharge date announcement. It’s done within the form of a 90′s PR video and is pretty cheesy:

Posted in Games

Super Replay T-Shirt Contest Winners: Trapt And Overblood

Posted on October 29, 2013 at 5:57 am

After we wrapped up our Super Replay of Trapt, we put out a decision for entries for one more t-shirt design contest. Fans of Replay sent a number of entries to us, and we would have liked to showcase the very best ones.

The awesome Trapt design above is from Ian Richardson, and it's certainly one of our winners. In this first page, you'll see three other entries that won prizes from the sport Informer vault.

Adrian Dominguez

Ian Richardson

Lucas Montana

Head to the following page to work out some runners-up from the Trapt contest.

Posted in Games

The Brutal Tribe Expansion Out Now For Warhammer Quest

Posted on October 28, 2013 at 3:12 pm

Board games and mobile devices are an ideal fit. We reviewed Rodeo Games’ Warhammer Quest back in June, and while it has some problems inherent within the source material, it’s an enjoyable experience. Now, players can expand their armies and arsenals with The Brutal Tribe update and further hero and weapon packs.

The Brutal Tribe sends players to fireplace caverns to fight Savage Orcs, Stone Trolls, and Black Orcs. The battles should be tough, but players can enlist the aid of three new hero classes through a separate in-app purchase. 

A new hero pack unlocks the Shadow Warrior, the brilliant Wizard, and the Ogre Irongut. There also are new legendary weapons. All owners of the bottom game gets an increased level cap (now topping out at level eight) and new items, armor, and weapons.

The Brutal Tribe expansion costs $4.99, the heroes each cost $2.99, and the legendary items are $.99 each. Purchasing everything will run you $18.91 plus tax. 

Our Take
My iPad is certainly one of my favorite board-gaming accessories. When games like Warhammer Quest get expansions, it puts a grin on my face. As a tabletop board gamer, I typically spend $40 – $70 on base games and $20 – $40 on expansions (it is not a cheap hobby). 

For not up to $20, Rodeo Games is delivering digital content that might cost players a minimum of that much (possibly significantly more) if it were in a box. For board gamers, playing digitally is a bargain.

Posted in Games

Listed below are 8 New Games Coming To The Nintendo eShop

Posted on October 28, 2013 at 6:53 am

Earlier this week, Nintendo held a Nintendo Direct during which it revealed more details regarding future retail releases for both the Wii U and 3DS. It didn’t touch on any future Nintendo eShop releases though. Fans of Nintendo’s digital services should be happy to understand then that the corporate made a variety of eShop announcements this morning.

Nintendo released eight new trailers this morning of titles hitting the Nintendo eShop at some point. A few of the titles are ports of indie games which have already appeared on other platforms while others are today’s announcements being made for the 1st time today.

So, without further ado, here’s eight new games coming to Nintendo eShop for 3DS and Wii U this year and next:

Jett Rocket II: The Wrath of Taikai


Knytt Underground

Scram Kitty and His Buddy on Rails

Retro City Rampage



Siesta Fiesta

[Image: Nintendo/YouTube]

Posted in Games

The Science Of Kinect Explained In New Video

Posted on October 27, 2013 at 3:09 pm

If there’s something core gamers was skeptical about in regards to the Xbox One, it is the built-in Kinect functionality. a brand new video from Microsoft research shows off the whole ways that Kinect 2.0 fulfills the guarantees made before the launch of the unique peripheral.

The detailed footage shows off how the Kinect team tracks a user’s skeleton, body orientation, musculature, and heart rate. With the announcement of Xbox Fitness, these are important features.

Take a glance and tell us what you suspect.

Our Take
Let’s be honest. Kinect as a device for gaming probably still isn’t precise enough to atone for the dearth of tactile feedback. Kinect as a companion for other Xbox One experiences has great potential, though. 

The Xbox Fitness offerings seemed great on announcement, but actually seeing a Kinect demonstration just like the one above makes the whole difference. i’d still flinch when a game carries the “Better with Kinect” banner, but that does not mean the device doesn’t have value.

Posted in Games

The Cave Spelunks Its Way Onto iOS

Posted on October 27, 2013 at 5:15 am

Earlier this year, Sega and Double Fine teamed as much as release The Cave – an original adventure/puzzle game designed by Monkey Island creator Ron Gilbert. At launch, the sport was only available on PCs and consoles, but some mobile gamers can now enjoy one of the crucial original titles of the year.

Sega announced today that The Cave is now available iOS devices for $4.99. The full original game has made the jump to iOS, but with the requisite touch controls that make or break titles like this. It’s not made exactly clear how the touch controls works within the below trailer, but I’m going to imagine that on-screen digital controls will take where of buttons on this mobile outing.

Before you go running off in your spelunking adventure, it would be noted that The Cave only supports the iPhone 4S/iPod Touch 5/iPad 2 and iPad Mini or above. It also requires iOS 6.1 and springs in at a hefty 1.13 GB.

If The Cave appears like something that you’d desire to experience, you may grab it from iTunes here.

[Image: SegaAmerica/YouTube]

Posted in Games

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