Microsoft to Ease Indie Publishing Restrictions For Xbox One

Posted on August 29, 2013 at 6:26 am

Sony exited this year’s E3 with much of the subsequent-generation console momentum on its side. Not just was the company’s PlayStation 4 announced to be $100 not up to Microsoft’s Xbox One, but gamers also praised Sony for simply not putting DRM on its console and restricting used game sales – both things Microsoft had announced for the Xbox One. Though Microsoft has since rolled back its DRM and used game plans, a contemporary survey has shown that the PlayStation 4 is way inside the lead with regards to consumer purchasing intentions.

With that vast deficit to make up within the mind of shoppers, Microsoft this week announced that it’ll even be rolling back its strict indie game publishing policies. Microsoft Xbox VP Marc Whitten has stated that independent game developers may be capable of publish at the Xbox One without the necessity for a bigger publisher. The policy for the Xbox One requires indie devs to partner with an incredible publisher, then look forward to a one among a limited selection of release day spots. From Whitten’s statement:

Our vision is that each person is known as a creator. That each Xbox Possible be used for development. That each game and experience can make the most of the entire features of Xbox One and Xbox LIVE. This suggests self-publishing. This implies Kinect, the cloud, achievements. This implies great discoverability on Xbox LIVE. We’ll have more details at the program and the timeline at Gamescom in August.

According to a Game Informer report, every retail Xbox One can also be in a position to becoming a developer kit. The feature is one who has not been announced for the PlayStation 4, and one who might actually help cut costs for developers.

The move is another by Microsoft to counter the coolest press the PlayStation 4 is getting over the Xbox One. Sony had devoted large chunks of both its February PlayStation 4 announcement and its big E3 presentation to indie games and developers.

Posted in Games