Games
Raise Money For Charity, Get Free PlayStation Games
Posted on October 26, 2013 at 11:01 am
We’re now officially inside the holiday season, and that suggests individuals are rushing out to purchase the newest and greatest toys and gadgets for friends and family members. It’s important to recollect, however, that there are other folks in the market this holiday season who need your support greater than your friend needs that new online game. If only there has been the way to kill two birds with one stone, right?
Sony announced today that it has the stone you’re in search of with its holiday partnership with Extra Life, a charity that encourages gamers to offer money to children’s hospitals. To not be mistaken with Penny Arcade’s Child’s Play, this charity exclusively deals with cash donations and that’s what Sony wants out of gamers this year.
Of course, it’d be a bit boring if all Sony wanted was your money. Instead, the oldsters at PlayStation are challenging gamers to lift money for additional Life with plenty of prizes at stake. Here’s the way it all works – participants will enroll with Extra Life under the PlayStation promotion. From there, participants will encourage family and friends to donate of their name. On the end of the contest, prizes can be handed out based upon how much someone raised.
Here’s what you will get:

You have until November 3 to boost as much money as you possibly can. You may also join a team to extend your probabilities of raising the biggest sum of money.
If this seems like something you’d have an interest in, you may join the movement here. If you’re already a member of additional Life, that you can switch over to the PlayStation Movement here.
[Image: PlayStation/YouTube]
Posted in Games
Ubisoft Reveals Black Flag Release Dates And Upgrade Program
Posted on October 26, 2013 at 7:57 am
The current-gen systems will see Black Flag a pair weeks early, but you may upgrade to the the following-gen version for a small fee.
The Xbox 360, PlayStation 3, and Wii U version of Assassin’s Creed IV will release concurrently on October 29. For the PlayStation 4 and Xbox One, you will have to wait until those systems’ respective release dates (November 15 and November 22). The computer version has its own release date, November 19.
Got that? Okay. Now, for the important points about what it would cost you to upgrade from the present-gen version to the subsequent-gen versions. The quick answer is: $10. However, the important points of the way here is accomplished vary from retailer to retailer. Listed below are the main points, direct from Ubisoft’s official blog:
PlayStation:
Whether you purchase the PS3 game digitally via the PlayStation Store on at retail, you may upgrade to the PS4 version for just $9.99. To upgrade with a physical copy, just enter inside the code packed into the PS3 version, then place the unique PS3 disc into the system to activate the digital copy of the PS4 game, and stale you go! Codes may be redeemed until January 31, 2014.
Xbox:
Amazon
Trade for your Xbox 360 Assassin’s Creed IV Black Flag for an Xbox One version and you will get a $25 bonus credit on top of a minimum trade-in value of $25. Offer valid until December 31, 2013.
GameStop
Get a guaranteed minimum credit of $50 for a limited time once you trade in Black Flag at the Xbox 360 for a brand new Xbox One version. Offer is out there for a limited time exclusively for PowerUp Rewards members. [Full disclosure: GameStop is Game Informer’s parent company]
Best Buy
Trade on your Xbox 360 version of Assassin’s Creed IV Black Flag and get your Xbox One copy for as low as $9.99, through December 31, 2013.
Microsoft Store
Assassin’s Creed IV Black Flag for Xbox One would be available to buy for as little as $9.99 with the trade-in of your Xbox 360 version.
Source: UbiBlog
Our Take:
One the single hand, it’s cool that Ubisoft (and other publishers) are giving hardcore fans the way to upgrade from the present-gen to the following-gen free of charge. However, I’m honestly fine with either just playing the present-gen version or waiting until a better-gen version is out and saving myself $10. But more options are always a great thing.
Posted in Games
Battlefield Beta Now Live For Select Players, Open Registration Coming Soon
Posted on October 25, 2013 at 2:06 pm
The much anticipated public beta of EA and DICE’s Battlefield 4 is now online.
Right now, the beta will never be open to everyone. To receive access you’ve got meet considered one of three criteria: you obtain the Battlefield 4 Deluxe Digital Edition, you’re a Battlefield Premium member, otherwise you are a registered owner of the Medal of Honor: Warfighter Limited Edition or Digital Deluxe Edition.
In case you don’t meet those requirements, you will not have long to attend. In this coming Thursday, October 4, the beta may be opened to all PlayStation 4, Xbox 360, and PC players. For additional information, visit the Battlefield 4 beta FAQ.
The beta will feature the Siege of Shanghai map and the Conquest and Domination modes. It’ll also showcase the game’s dynamically changing environments and “Battlepacks” (random packs of camos and dog tags you earn from multiplayer).
Like many cross-gen games popping out q4, one could upgrade your PS3 or 360 version of Battlefield 4 for $9.99.
Our Take:
It would be interesting to look if Battlefield 4 could make a dent available in the market dominance of Call of Duty this autumn. This beta must be revealing; let’s hope it lives as much as the hype.
Posted in Games
‘Call of Duty: Ghosts’ AI Squads Previewed in New Video
Posted on October 25, 2013 at 8:38 am
The release of Call of Duty: Ghosts is simply weeks away. Call of Duty fans fed-up with Grand Theft Auto Online may be ready to jump back into some working multiplayer gaming at that time.
While the multiplayer in Ghosts is determined to be nearly similar to the action that fans know and love from previous games, there are some tweaks on the way to change the experience. Female soldiers will change the tone of the sport slightly, as will “dynamic” maps where certain terrain will change through the years.
Activision and developer Infinity Ward also today showed off the recent “Squads” modes for Ghosts. The multiplayer mode will allow players to wade into combat with a squad in their own pre-customized AI teammates. Players may be capable of battle each others’ squads, or groups of players can tackle a completely-AI squad on their lonesome. The XP earned in Squads modes will still contribute to every player’s multiplayer rank, so it seems that Squads may soon become a method for players to grind up their levels against computer-controlled opponents.
A trailer for the mode released today shows off different Squads modes included in Ghosts. A horde mode against the AI is included, and player-created squads may well be battled even if those players are offline.
Posted in Games
World of Warcraft Movie Gets Release Date
Posted on October 24, 2013 at 11:19 am
Though the forged isn’t officially confirmed, Legendary Pictures’ World of Warcraft film has a release date.
The film that is now slated to be directed by Source Code/Moon director Duncan Jones is scheduled to being filming sometime in 2014. It is usually rumored to be starring Colin Farrell and Paula Patton. While much is up within the air, Blizzard feels comfortable enough in regards to the project to tweet and official release date: December 18, 2015.
Sources: Twitter, Kotaku, Deadline
Our Take:
Like everyone else, I’m skeptical about online game film adaptations – and for good reason. That said, Moon and Source Code are two of my favorite recent sci-fi movies, so they’ve definitely picked a talented director in Duncan Jones. He’s also not afraid to leave from staid Hollywood formulas, something that bodes well for the project.
Posted in Games
Games Industry May be Headed Towards A Crash [Report]
Posted on October 24, 2013 at 10:39 am
Many gamers today don’t realize it, however the games industry almost died in 1983 because of quite a lot of issues, including market saturation. Nintendo basically single-handedly saved the industry a year later with the launch of the NES in North America, and it’s been a thriving business ever since. That doesn’t mean a crash won’t ever happen again though.
SuperData Research and Digital River partnered up on a brand new report that appears on the current state of gaming. They discovered that 79 percent of gamers own not less than one game console with the typical variety of consoles owned among that group sitting at 2.6. That’s a number of hardware, and SuperData Research is bothered that gamers is probably not willing so as to add more:
“Industry veterans will remember the crash of 1983, when the games market was saturated with hardware devices. Today, the industry runs an analogous risk, as [with] an improved-than-ever console installed base, consumers may well be proof against adding more hardware to their living rooms.”
It’s definitely an engaging thought, and one that’s supported by recent data showing gamers increasingly moving to PC and mobile devices. In 2008, 42 percent of gamers played games on consoles while 37 percent primarily played games at the PC. This year, the numbers have almost reversed with 51 percent of gamers primarily playing at the PC while only 30 percent play games on consoles. It doesn’t help that 13 percent of gamers are actually on mobile.
Things definitely look grim for consoles, but there’s a lot of differences between the crash of 1983 and the gaming industry of today which can be worth taking into consideration.
For starters, consumers really only have three consoles to choose between – the Wii U, PS4 and Xbox One. Sure, there are microconsoles just like the Ouya, but most gamers are going to be troubled with consoles from the gigantic three. Within the years leading as much as 1983, gamers needed to select from five different consoles. The shortage of quality controls on software also didn’t help matters as gamers increasingly stopped buying games after Atari botched its Pac-Man port and released the infamous game adaptation of E.T.
It must also be noted that there are actually more gamers than ever before. many of the gamers that were brought in with the Wii and DS have since jumped over to mobile and PC, but there’s also lots which have stuck around because of big franchises like Call of Duty and Assassin’s Creed. These same gamers would possibly not upgrade to next-gen consoles this year, but they’ll once the franchises they love stop popping out for current gen consoles.
Even with all this, a crash could certainly still happen. i might argue, however, that a contemporary crash is much likely to occur due to the losing developers. Everyone is going to need to play games whatever, but they’re going to visit the platforms that experience the games they need. That platform was mobile for the past few years, but that’s beginning to slowly unravel as increasingly developers realize that it’s nearly impossible anymore to get a success like Angry Birds. Those developers at the moment are moving back to console and PC where the audience is more receptive to their games and discoverability isn’t as much of a difficulty.
I’ve always been a believer that the gaming industry is enormous enough for everyone. That doesn’t mean things can stay an identical though. Sony and Microsoft are already evolving to compare what players want with social and mobile integration being built into next-gen boxes. They can have the large AAA games that players want at home with complementary experiences on mobile.
In the tip, all of here is to mention that the games industry is changing. That vary is also scary, but it’s also presenting us with a variety of new experiences and opportunities. There’s never been another moment in history where gaming have been more exciting than it’s now, and we’re just getting started. Despite the fact that the large publishers suffer a crash, that’s unlikely to harm gaming within the slightest. Developers with ideas are still going to make games, and gamers are still going to play them.
[Image: Wikimedia]
[h/t: Games Industry International]
Posted in Games
Update: Mighty No. 9 Ends Kickstarter Run With Greater than $3,845,000 Pledged
Posted on October 23, 2013 at 2:40 pm
Update 2: More than 67,200 fans have pledged money towards Mighty No. 9 because it ends its Kickstarter campaign. In conjunction with the cash pledged from Kickstarter backers, and additional backers through Paypal, Mighty No. 9 has officially raised greater than $4 million, assuring that the sport achieved all but one in every of its stretch goals. Together with achieving Vita and 3DS ports this morning, Mighty No. 9 has also added a single player stage and boss for added playable character Call, optional retro-style chip tune soundtrack and sound effects, and a web based battle race mode.
Update 1: Mighty No. 9 is smashing through its Kickstarter stretch goals. After breaking its console goals earlier today, it’s now raised over $3.5 million, adding Vita and 3DS versions of the sport.
The next stretch goal level is $3.7 million, if you want to add a stage that specialize in Beck’s (the lead character pictured above) in-game partner Call. Seems like this Kickstarter’s last day goes to be a doozy.
Original Story:
When Mega Man Legends 3 was canceled, many thought that Keiji Inafune’s Mega Man was dead and gone. While the Blue Bomber might still be resting, Inafune is bringing an identical concept back to gamers with Mighty No. 9. The Kickstarter campaign for the title has reached the $3.3 million mark, and we’ll be ready to play the sport on Xbox One and PlayStation 4.
The next stretch goal is on the $3.5 million point and, if reached, would mean 3DS and Vita versions of the sport. With 12 hours to head, the present funding pool sits at about $3,365,000. The hand held goal is in sight, but time is running out.
[Source: Kickstarter]
Our Take
Right now, Inafune would be using $3.365 million to bring Mighty No. 9 to 8 different platforms (PC, Mac, Linux, Xbox 360, PlayStation 3, Wii U, PlayStation 4, Xbox One). Here’s extremely ambitious for the volume of funding. i need to believe in Keiji Inafune and that i certainly desire to play Mighty No. 9. I’m just uncertain how Comcept goes to stretch the cash so far as it’s promising. The FAQ on the bottom of the pitch mentions that Comcept and others will post extra cash as needed, however the language is slightly unclear.
I desire to believe. i would like to play Mighty No. 9. I’m just not willing to tie my money up inside the Kickstarter, especially because the concept is so a twin of Mega Man that Capcom legal action wouldn’t be entirely surprising.
Posted in Games
New Kinect Features Previewed in New Video
Posted on October 23, 2013 at 10:47 am
Microsoft is betting big on its next-generation version of its Kinect motion sensor. The device was packed in with every person of its upcoming Xbox One consoles, ensuring that every one Xbox gamers may have a Kinect.
This has caused greater than a grumble in some segments of the gaming community. Kinect games of the present generation were, generally, embarrassingly bad. Furthermore, the brand new Kinect has obviously contributed highly to the Xbox One’s $100 price premium over Sony’s PlayStation 4.
Regardless of whether gamers should want to use the Kinect to play games or watch TV, the tech displayed within the device itself is impressive.
Microsoft Research today put out two videos demonstrating the capabilities of the hot Kinect sensor. The primary demonstrates the upper fidelity 3D vision, larger field of view, and new “active IR” mode that include the device.
The second shows the hot wireframe skeleton the Kinect can create to sense motion, which now has two hand point to detect claw-like motions. As well as movement, the device can use a blocky shape to detect the orientation of other body parts or a blobby shape that depicts how much force is being applied to varied muscle tissues within the body. The much-touted heart rate monitoring capability of the brand new Kinect may be demonstrated. It uses color video and IR sensing together to detect a pulse rate through subtle color change in faces:
Though the tech will not be right for gaming or replacing a TV remote, creative PC developers will undoubtedly find some futuristic uses for the hot Kinect.
Posted in Games
Auto Downloading Extended To All PSN Users With Latest PS3 Update
Posted on October 22, 2013 at 3:46 pm
The latest update for the PlayStation 3, version 4.50, opens up a miles requested feature to all PSN users, where it was previously only available to Plus subscribers. Players may also be ready to share data between their Vitas and PlayStation 3s over Wi-Fi, eliminating the need for cables.
You can inspect the complete list of upgrades below. If the update is simply not already available, it can be available just a little later tonight.
- Auto download of system software updates have been expanded to support all PSN users.
- Auto download support of purchases made at the Sony Entertainment Network may be made available to all PSN users.
- New options for trophy privacy settings allow users to set which trophies are visible.
- Data can now be transferred from PS3 to PS Vita using Wi-Fi or an ethernet connection.
[Source: PlayStation Blog]
Our Take
I’m happy to look the automobile download service extended to non-PlayStation Plus subscribers. PlayStation Plus has proven itself to be a worthwhile investment for heavy PS3 users, but this actual function seemed a bit excessive. From the start it gave the impression of something that needs to were available to everyone, especially considering how much people complain concerning the PlayStation 3’s frequent updates. i’m wondering if auto downloading for every person will extend to the PlayStation 4, or if this can revert to its old habits once the following generation arrives.
Posted in Games
A PS4/PS Vita Bundle May May In the future Happen
Posted on October 22, 2013 at 11:36 am
Never within the history of game consoles has a hardware manufacturer bundled a house console with a handheld device. Sure, home consoles can interact with handhelds in limited ways, but they’ve always been sold as separate experiences. Sony could be rethinking that unspoken rule.
Official PlayStation Magazine U.K. recently had a possibility to sit with Sony UK boss Fergal Gara to speak about a possible PS4/PS Vita combo. The excellent news is that it’s something Sony is now considering. The bad news is that there probably won’t be the sort of bundle at launch.
So, what was the instant that made Sony consider bundling its hardware together? At Gamescom, it showed off the remote play functionality of the PS Vita by playing the PS4 version of Assassin’s Creed IV: Black Flag at the device. That functionality alone received this sort of positive reaction that Sony is now looking into methods to market the PS4 and PS Vita as complementary devices.
Of course, you shouldn’t expect a combo pack anytime soon. Sony will continue selling them separately for now, and it’ll probably remain that way until Sony can sell both a PS4 and a Vita within the same box for under $500. That being said, Gara says that it’d be incredibly easy to slap a PS4 and PS Vita into the identical box and ship it to retail. He concludes by saying any future bundle could be constructed in a fashion that’s best for his or her retail partners.
It’s not exactly a confirmation or denial, but it surely certainly does appear that Sony is taking this concept very seriously. That’s just a great point as remote play could become among the strongest selling points for the Vita and the imminent Vita TV. The power to stream full console titles to a handheld device via a web connection isn’t exactly a unique idea, but it surely feels like the PS4/PS Vita combo nails the execution better than any of its predecessors. There’s real value in that, and Sony will definitely pursue that during future marketing and/or bundles.
[Image: PlayStation/YouTube]
Posted in Games