That is How You’ll Play Beyond: Two Souls

Posted on August 20, 2013 at 11:31 am

Beyond: Two Souls, like David Cage’s other games, are more movies than games. Sure, there are some interactive elements, but they take a backseat to the tale that Cage is attempting to inform. That’s unlikely to necessarily change in Beyond, but Cage might be doing a little things differently.

In its latest making of feature, the team at Quantic Dream discuss how they developed the gameplay in Beyond: Two Souls. With Beyond, the team went in with the premise of not letting the sport get inside the way of what’s happening on screen. To that effect, the game’s UI have been reduced to nothing greater than little white dots that indicate the player can interact with something on screen. That won’t be true for the full game, however, as there’ll still be button prompts and quick time events in certain scenarios.

The above video also gives another examine the ghost gameplay so we can be found in Beyond. Players control a spirit which may interact with our surroundings to assist the player character solve puzzles or investigate areas which are closed off to them.

Beyond: Two Souls launches on October 8 exclusively for the PlayStation 3.

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