The Polls Open On Choosing Mighty No. 9’s Second Playable Character

Posted on October 17, 2013 at 5:46 am

It’s as much as the backers and fans to make your mind up what Mighty No. 9’s second playable character, Call, will appear as if, and the voting is officially open.

There are nine different designs to make a choice from, and you may head here to cast your vote, you could do besides the fact that you aren’t a backer.

Mighty No. 9 blew past its $900,000 funding goal shortly after the campaign went online. With 51 hours left, the sport is on target to wreck the $3,000,000 mark, greater than tripling its requested dollar amount from backers. Many of the stretch goals which were achieved include the addition of a co-op mode, a documentary covering development, Mac, Linux, PlayStation 3, Xbox 360, and Wii U ports of the sport, and others.

[Source: Kickstarter]

Our Take
In some ways, Mighty No. 9 is the Mega Man game that we wish to play, but Capcom doesn’t appear to intend to make. It makes you ponder whether Capcom is calling at Mighty No. 9’s Kickstarter success as a missed opportunity, or if it considered Mega Man a lost cause after Keiji Inafune left the corporate. Maybe Capcom doesn’t need to make Mega Man without the guy who created him. In spite of everything, Beck feels like an outstanding stand-in for the Blue Bomber while Capcom figures out exactly what it desires to do. i’m still holding out for a callback 16-bit Mega Man X9 game. i’d even accept 32-bit, if necessary.

Posted in Games