Update: Mighty No. 9 Ends Kickstarter Run With Greater than $3,845,000 Pledged
Posted on October 23, 2013 at 2:40 pm
Update 2: More than 67,200 fans have pledged money towards Mighty No. 9 because it ends its Kickstarter campaign. In conjunction with the cash pledged from Kickstarter backers, and additional backers through Paypal, Mighty No. 9 has officially raised greater than $4 million, assuring that the sport achieved all but one in every of its stretch goals. Together with achieving Vita and 3DS ports this morning, Mighty No. 9 has also added a single player stage and boss for added playable character Call, optional retro-style chip tune soundtrack and sound effects, and a web based battle race mode.
Update 1: Mighty No. 9 is smashing through its Kickstarter stretch goals. After breaking its console goals earlier today, it’s now raised over $3.5 million, adding Vita and 3DS versions of the sport.
The next stretch goal level is $3.7 million, if you want to add a stage that specialize in Beck’s (the lead character pictured above) in-game partner Call. Seems like this Kickstarter’s last day goes to be a doozy.
Original Story:
When Mega Man Legends 3 was canceled, many thought that Keiji Inafune’s Mega Man was dead and gone. While the Blue Bomber might still be resting, Inafune is bringing an identical concept back to gamers with Mighty No. 9. The Kickstarter campaign for the title has reached the $3.3 million mark, and we’ll be ready to play the sport on Xbox One and PlayStation 4.
The next stretch goal is on the $3.5 million point and, if reached, would mean 3DS and Vita versions of the sport. With 12 hours to head, the present funding pool sits at about $3,365,000. The hand held goal is in sight, but time is running out.
[Source: Kickstarter]
Our Take
Right now, Inafune would be using $3.365 million to bring Mighty No. 9 to 8 different platforms (PC, Mac, Linux, Xbox 360, PlayStation 3, Wii U, PlayStation 4, Xbox One). Here’s extremely ambitious for the volume of funding. i need to believe in Keiji Inafune and that i certainly desire to play Mighty No. 9. I’m just uncertain how Comcept goes to stretch the cash so far as it’s promising. The FAQ on the bottom of the pitch mentions that Comcept and others will post extra cash as needed, however the language is slightly unclear.
I desire to believe. i would like to play Mighty No. 9. I’m just not willing to tie my money up inside the Kickstarter, especially because the concept is so a twin of Mega Man that Capcom legal action wouldn’t be entirely surprising.
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