Most Ouya Owners Aren’t Buying Games

Posted on September 9, 2013 at 2:51 pm

In a brand new interview, Ouya head Julie Uhrman revealed numbers that confirmed the reports that – thus far – Ouya owners aren’t inclined to pay for games.

In an interview with The Verge, Uhrman said that “Monetization on Ouya is so far better than we expected. It takes time to construct what traditional consoles have had decades to construct.”

However, the sales numbers she provided seemed fairly bleak. Based on Uhrman, only 27 percent of Ouya owners have paid for content, with most choosing to exploit the system without charge-to-play games, demos, and illegal NES and SNES emulators.

The games that Uhrman cited because the system’s most successful, TowerFall and Hidden in Plain Sight, have earned $21,000 and $4,381 respectively. This will have something to do with TowerFall creator Matt Thorson’s recent announcement that he is bringing the sport to PC.

Uhrman also talked of increased developer interest within the system. There are actually over 21,000 registered Ouya developers. To boot, she said the systems rate of upgrade from free to paid version (8 percent) is truly incredible within the free-to-play market.

Source: The Verge

Our Take
While Ms. Uhrman can spin the numbers any way she likes, the truth that your system’s breakout game (TowerFall) has only earned $21,000 is bad news. On the grounds that the sport sells for $14.99, that’s only around 1,400 paid downloads. Which, simply stated, is pretty pathetic for a game pretty much as good as TowerFall. Between PC, mobile platforms, and next-generation consoles from Microsoft and Sony in an effort to be even more indie-friendly, small developers have loads of options. If Ouya desires to succeed, it is going to should convince the industry that it is a place where companies could make money.

Posted in Games