Call Of Duty: Ghosts Could have Dedicated Servers On All Platforms
Posted on November 11, 2013 at 12:20 pm
A game like Call of Duty doesn’t just need dedicated servers – it requires them. Unfortunately, dedicated server support was spotty over the last few games, with the console versions of contemporary Warfare 3 not supporting them. Infinity Ward’s latest game won’t repeat an analogous mistake.
Mark Rubin, Executive Producer at Infinity Ward, took to Twitter on Monday to announce that decision of Duty: Ghosts would have dedicated server support on every platform:
I desired to give a brief update on one of the vital work that was done to enhance everyone’s online experience. We’ve already mentioned dedicated servers as element of the whole plan to enhance connectivity. Dedicated servers can be used on current gen, next gen and PC with Ghosts. And, with the intention to guantee that people have the very best experience despite platform, location or connection, Ghosts can be using a hybrid system of dedicated servers and listen servers. So regardless of where you’re the game will always be attempting to provde the best online performance possible. There’s also some great new tech within the matchmaking system as a way to place players in matches which have the appropriate combined overall connectivity performance. Again these are only a number of the things which are going into Call of Duty: Ghosts to provide players an effective online experience. Can’t wait to determine you all online.
This is excellent news for the decision of Duty fan, and shooter fans commonly. Supporting dedicated servers on every platform is a giant undertaking, but one who fans deserve. Hopefully this translates to more developers adding dedicated server support to their games sooner or later.
And what of Call of Duty: Ghosts primary rival – Battlefield 4? Well, DICE is performing some interesting things with dedicated servers that you’ll like to check up on here.
[Image: CALLOFDUTY/YouTube]
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