Here’s How Multiplayer Is Changing On Xbox One
Posted on December 14, 2013 at 6:22 am
Xbox Live have been the defining feature on Xbox 360 as millions of players hop online each day to play games with friends and strangers from worldwide. In order to remain an analogous at the Xbox One, but Microsoft is introducing some new features to be able to make Xbox Live even better.
As previously revealed, the core of the brand new Xbox Live multiplayer experience is centered around reputation. As you play online, people could be ready to rate their experience with you, and your reputation will go up or down accordingly. From there, you’ll be paired with other players of like reputations so that you not need to play games with the fewer savory folks locally.
Another big change coming to multiplayer is devoted servers and cloud processing. For the previous, Microsoft says that each video game on Xbox Live will now be hosted via a dedicated server. That suggests less lag and not more cheating throughout. As for cloud processing, Xbox One developers shall be in a position to offload some computations, like AI processing, onto Microsoft’s servers to extend performance.
Finally, the Xbox team may be introducing some major changes to achievements on Xbox One. For starters, achievements lists aren’t any longer static. For the lifetime of the sport, developers can introduce as many achievements as they need. Most of these new achievements will even fall into new categories, like Challenge Achievements or Community Achievements. As an example, a developer may introduce an achievement in a racing game that challenges the community to succeed in 5 billion miles driven. Once that goal is reached, every player that participated will receive the achievement.
Xbox Live has always been an excellent online service, but Microsoft looks to be finally turning it right into a great online community with the Xbox One. For more on that, investigate the Xbox team’s breakdown of the brand new Friends App for Xbox Live.
[Image: xbox/YouTube]
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