Games
You may Play Your Digital Game Library On Any PS4
Posted on July 22, 2013 at 7:06 am
One of the more potentially awesome things about Microsoft’s vision of a DRM-laden future was the power to play your games on some other Xbox One console. With everything being digital, all you needed to do was check in via your account and also you could start playing your games while at a friend’s house. Sony has revealed that it has an identical idea in store for the PS4.
At Develop, Sony R&D Senior Team Leader Neil Brown said that any digital game you own at the PS4 might be played on the other PS4 so long as you’re signed into your account. He also says that the “Play as you Download” option at the PS4 makes transporting your digital game library almost as easy as transporting your physical game library:
“You can visit your mates house you could log into your account and play any game out of your digital library, that’s good. But how useful is if it takes half an afternoon to download the sport you have to play? With Play As You Download you get much quicker access to at the least the primary portion of the sport so that you can start playing quicker. So this makes a digital library a pragmatic option within the real world.”
It’s apparent that Sony is making an attempt to sell the ease of digital game ownership within the next generation. It’s already doing a fairly solid job of it at the PS3 with Day 1 Digital, however the infrastructure in place at the dated PS3 just isn’t built for all the realities of digital ownership. With the PS4 and Xbox One, we’re going to peer an increased push towards an all digital future where physical copies are really just a tool to wean gamers off of physical ownership.
Speaking of physical game ownership, people who choose to buy the blu-ray version of games at the PS4 will still must concentrate on game installs. Unlike the PS3, however, Brown says game installs will happen automatically within the background while you’re playing the sport:
“A similar system also works on Blu-ray, chunks are automatically copied to the hard disk within the background. Which means after the 1st little while your game can place confidence in having faster read speeds from the harddisk. Which gives a higher experience for players, and this can be a completely background process for the player. They don’t must look ahead to anything to put in before playing the sport. The sport will launch once the disk have been installed the drive.”
It’s great that the PS4 and Xbox One are eliminating one of the vital inconveniences of console gaming, but both platform holders must watch out with regard to where they go next. Microsoft admittedly had plenty of great ideas with regard to its DRM scheme, however didn’t give enough in return to gamers to justify the removal of game trade-ins. Going forward, both platform holders should work out easy methods to encourage an all digital future that offers back up to it takes away.
[h/t: OPM UK]
Posted in Games
Injustice GOTY Edition spotted for PC and Vita
Posted on July 21, 2013 at 11:16 am
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Posted in PS3
Deep Silver Enters inXile’s Wasteland 2 To help With Distribution
Posted on July 21, 2013 at 8:53 am
Wasteland 2 was one of the vital first mega-successes of the Kickstarter boom, and a brand new announcement today puts the title one step towards release. This morning, inXile announced that it has entered right into a distribution agreement with Saints Row IV publisher Deep Silver.
The arrangement is identical to EA’s now defunct Partner program. Deep Silver will only be handling retail distribution, Kickstarter reward fulfillment, and assistance with quality assurance testing for localized international releases. Creative control remains with inXile.
According to inXile, this enables the developer to concentrate on their core competencies (making the sport) while offloading distribution and fulfillment to a different entity that handles these elements as portion of its core business.
Our Take
This is a superb move by both inXile and Deep Silver. Such a arrangement allows the developer to target making the sport without inefficient and expensive distribution. Deep Silver can be capable of leverage its extensive international profile and expertise on a contractual basis, which helps defray overhead costs of running the business.
Most importantly, this arrangement doesn’t impact the creative product whatsoever. This is not a normal publishing agreement. It is a contractual arrangement for a particular scope of services.
Posted in Games
Ratchet & Clank: Into the Nexus Announced
Posted on July 21, 2013 at 5:49 am
After teasing gamers with hints of a brand new title at the PlayStation Facebook page, Sony today officially unveiled the sport: Rachet & Clank: Into the Nexus. Though PlayStation fans were hopeful the sport was a brand new PlayStation 4 exclusive announcement, Into the Nexus would be out just for PlayStation 3 this holiday season. The sport is a downloadable title that may sell for under $30.
The game is being developed by Insomniac, the creators of the former Ratchet & Clank games; the Resistance and Spyro the Dragon series’; and a up to date poorly reviewed shooter, Fuse. Into the Nexus can be a brand new single-player Ratchet and Clank game, set as an epilogue to the Ratchet & Clank “future saga,” which contains the games Tools of Destruction, Quest For Booty, and A Crack in Time.
Tha game is filled with what Insomiac says are “crazy new weapons and gadgets,” and manipulating gravity would be a huge component to solving the platforming puzzles inside the game. The announcement trailer for the sport shows as much:
Posted in Games
Microsoft Reorganization Official, Splits Xbox One OS And Hardware
Posted on July 20, 2013 at 1:45 pm
As we suspected earlier this morning, Microsoft has made its reorganization official. CEO Steve Ballmer has sent an email to staff titled “One Microsoft,” through which he details the recent way the business would be operated.
The company should be organized right into a collection of divisions: Engineering, Marketing, Business Development and Evangelism, Advanced Strategy and Research, Finance, HR, Legal, and Operations. Within engineering (the house of Xbox One), there’ll be four units: Operating Systems, Applications and Services, Cloud and Enterprise, and Devices and Studios.
Ballmer’s vision for a monolithic Microsoft has significant implications for the Xbox One creation, that’s now split in half. Terry Myerson, formerly head of Windows Phone, will head the Operating System unit, such as the Xbox One’s core functions. Following Don Mattrick’s departure, Julie Larson-Green is now in control of hardware (Devices and Studios), which incorporates the Xbox One’s tangible components. Additionally, this new organization puts Skype head Tony Bates in command of developer relations and evangelism, that may have impact for the Xbox One at the post-launch software side.
Ballmer’s email stresses collaboration as a key focus of the reorganization. “Improving our performance has three big dimensions: focusing the entire company on a single strategy, improving our capability in all disciplines and engineering/technology areas, and dealing including more collaboration and agility around our common goals,” Ballmer told employees. For those intently watching the Xbox One’s communication issues, one passage might offer some hope. “We’re going to reshape how we interact with our customers, developers and key innovation partners, delivering a more coherent message and family of product offerings,” Ballmer offers.
Other implications include a path toward a brand new financial reporting structure that may now not get away different business units. This may make it much harder for investors to discern what products are underperforming. As with every change in financial reporting, comparison becomes difficult inside the periods immediately following a shift.
Microsoft may be holding a town hall meeting at 10 am Pacific for workers. We’ve reached out to the corporate for comment. The whole transcript of Ballmer’s email to staff are located here.
[Source: All Things D]
Our Take
I am skeptical about how this can help the Xbox One come back on its feet. The reorganization may be good for Microsoft as an entire, but splitting the finalization of the Xbox One across two engineering divisions with two different, new leaders seems ill advised. Once the console is launched, Myerson’s group shall be accountable for refining the user experience, which likely won’t require the identical level of interactivity with the hardware team.
We’re wanting to hear from Larson-Green about her plans for the Xbox One launch, how she’ll be using existing staff like Phil Spencer, and the way she and Myerson will navigate the launch with two separate divisions handling crucial functions.
Posted in Games
Rambo: The Game On-Rails FPS Announced
Posted on July 20, 2013 at 12:34 pm
Not because the 80s have gamers been ready to step into the shoes of the enduring John Rambo. Even then, the 1985 Commodore 64 game Rambo and Rambo for the NES didn’t inspire a similar form of reverence Sylvester Stallone‘s movie character did. Now, with decades of the game industry full of the kind of stealth and over-the-top shooter experiences that appear perfect for the Rambo character, one publisher is finally taking a possibility at the franchise.
Reef Entertainment this week released a primary look trailer for the imminent Rambo: The Online game . It sort of feels the sport would be a “fixed perspective” first-person shooter, meaning it will become on rails kind of like arcade games similar to The home of the Dead or Area 51. Unfortunately, the visuals appear to match the archaic game design:
The game is predicated at the first three Rambo movies – First Blood, Rambo: First Blood Part II, and Rambo III. Reef promises “shoot-outs, stealth killings, demolition, knife-play, and more,” though the trailer doesn’t adequately show how these will fit into gameplay. No matter its quality, Rambo: The Online game would be headed to both consoles and PC sometime this winter.
Posted in Games
Metro Last Light DLC coming next week
Posted on July 19, 2013 at 9:52 am
Deep Silver is to launch the primary Metro: Last Light DLC pack next week. Featuring three original single-player missions wherein players step into the shoes of specialists from the warring groups, the Faction Pack promises to introduce new weapons in addition to “the return of a very terrifying mutant foe” and a few of the locations featured in Metro 2033. Priced at $4.99 / £3.99 / €4.99 / 400 MSP, the add-on will launch on Xbox 360 and PC worldwide next Tuesday, July 16. It’ll hit PS3 within the US at the same day, and Sony’s console in Europe on July 17.
The Faction Pack
- As a distinct Detachment Sniper of the Redline, players must infiltrate a heavily guarded Reich Outpost at night, under the duvet of a perilous radioactive storm
- … before defending front line as a Reich ‘Heavy’, armed with a few of the most devastating weaponry present in the Metro
- Lastly, players take the role of a Polis Ranger in training, tasked with exploring the vast Library complex for artifacts and relics. Salvage could be exchanged for ammunition, filters and hazard suits allowing ever deeper exploration into the Library. Rangers are advised to light torches and leave a trail of lights to be able to find their as far back as the bottom before their precious oxygen runs out
Deep Silver intends to release four Metro: Last Light DLC packs, which might be pre-purchased at a reduced rate as portion of a season pass. Today it also offered the subsequent new information about the last three add-ons, which might be slated to reach this summer.
- The Tower Pack presents a novel experience for seasoned Metro gunslingers – a challenge based game mode, with online Leaderboard support, as players fight their way up the combat simulator referred to as The Tower
- The Developer Pack boasts an absolutely stocked Shooting Gallery, the AI Arena and Metro Museum… And an advantage solo mission – The Spiders’ Nest – offers some new tools for facing an infestation of the skittering Spider mutants
- Lastly the Chronicles Pack will feature original single player missions that cast the player as three of the game’s standout characters – Pavel, Khan and Anna – and explore their side-stories clear of Artyom’s adventure
Posted in PS3
DuckTales Remastered Comes Out August 13
Posted on July 19, 2013 at 9:04 am
Classic NES platformer DuckTales is being remade for a trendy audience this year by the 2D platforming masters at WayForward. It was only given a vague Summer 2013 launch date when it was announced at PAX East earlier this year, but now we all know the sport is coming next month.
Capcom announced today that DuckTales Remastered would be hitting the PS3, Wii U and PC on August 13. Unfortunately, the sport won’t be out on Xbox 360 until 9/11. The delay may very well be via Xbox Live Arcade’s slots being filled all throughout August as a result of Summer of Arcade.
DuckTales Remastered may be available on all platforms for $14.99. In case you feel like spending $5 more and own a PS3, you may get the PS3 exclusive retail edition of the title that includes a download code and a collector pin for $19.99. The retail edition will launch a little in a while August 20.
To coincide with the announcement of the game’s release, Capcom has released a brand new video cleverly titled “Wayforward Duckumentaries” that goes into how the developers updated the NES classic for contemporary hardware. It also covers how Wayforward nailed the “authentic Disney look and feel” for the sport. Spoilers: They contracted some of the original artists from the DuckTales TV series.
[h/t: Polygon]
Posted in Games
NHL 14 Brings Back Old Time Hockey With NHL 94 Mode
Posted on July 19, 2013 at 6:34 am
To celebrate the twentieth anniversary of the seminal NHL 94, this year’s hockey title is including a unique mode honoring that game. Blue ice and rough-and-tough hockey included.
The NHL 94 Anniversary mode within NHL 14 permits you to play with current players in a setting that hearkens back to a time when gameplay was simpler and hockey was tougher. The mode uses a simplified, classic control scheme, retro presentation (including the blue ice, star icons, throwback unis, and organ music), and no penalties.
NHL 14 comes out September 10 for Xbox 360 and PlayStation 3.
Our Take
NHL 94 was a game that made non-hockey fans fall in love with the game, or at the least the online game sport. Will probably be interesting to look what percentage fans just like the proven fact that the mode uses current NHL 14 gameplay rather than offering up the classic game fully intact. Perhaps there have been player licensing issues that prevented this.
Posted in Games
Elder Scrolls Online, Evil Within, More Coming To QuakeCon 2013
Posted on July 18, 2013 at 7:49 am
Bethesda has released more information about its annual QuakeCon event, which begins August 1. Attendees can see presentations of upcoming games including The Elders Scrolls Online, Wolfenstein: The hot Order, and The Evil Within.
In addition to those presentations, there’ll even be a Dishonored panel featuring Raphael Colantonio, Ricardo Bare, and Seth Shain. They’re bringing along the third add-on pack for Dishonored, the Brigmore Witches DLC. That pack, along with The Elders Scrolls Online, Wolfenstein: The recent Order, and The Evil Within will all be playable on the show.
The show, that is being held from August 1-4, can be host to the large QuakeCon Bring Your individual Computer LAN party. The festival begins at 9 a.m. on August 1 and runs through noon on August 4.
Bethesda also announced the list of exhibitors and sponsors who could have a QuakeCon presence:
- ADATA
- BAWLS Guarana
- Cooler Master
- CPU Magazine
- DELL/Alienware
- Ecomaster (Enermax & LEPA)
- FRAGApparel
- Gigabyte
- Glitch Gear
- GX-Gaming
- IN WIN
- Micro Center
- MineCraftPVP
- Minecraft EDU
- Modders Inc.
- NVIDIA
- UCC
- Ventrilo
Our Take
Id’s footprint at the contemporary gaming landscape can be smaller than it was once, but its QuakeCon festival remains the best LAN events around. Despite the fact that id doesn’t have anything to point out at its own party, Bethesda is doing its best to maintain the non-LAN portions of the show relevant.
Posted in Games