Games

Here’s 18 Minutes Of unpolluted Killzone: Shadow Fall Gameplay

Posted on January 11, 2014 at 10:45 am

Every next gen platform launch needs that one “wow” game that actually excites gamers with the type of visuals that just aren’t possible on current generation platforms. Watch Dogs seemed to be that game, but it’s been delayed until Spring 2014. Taking its place is Killzone: Shadow Fall – the most recent game in a franchise that pushed the bounds of what the PS2 and PS3 were able to visually.

Now, visuals aren’t everything on the subject of next generation consoles. We also expect to play games in all new ways. Well, you’re not really going to get that with Killzone: Shadow Fall, but you would get an expertly crafted first person shooter experience.

Check out the gameplay for yourself as an 18 minute gameplay video has emerged from September’s Tokyo Game Show:

In more Killzone: Shadow Fall news, the game’s director recently answered a variety of questions concerning the upcoming game, including details at the single player campaign, multiplayer customization and dedicated servers.

Sony also uploaded a narrative trailer this morning for the title to provide you a concept of what to anticipate from the most recent chapter within the Killzone story:

Killzone: Shadow Fall recently went gold and should launch on November 15 exclusively for the PS4.

[Image: PlayStation/YouTube]

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‘Sims 3: Into The Future’ Out Today

Posted on January 10, 2014 at 11:23 am

After teasing the brand new content for months, EA and developer Maxis today released the newest expansion pack for The Sims 3.

The Sims 3: Into the long run features the flexibility for players to take their sims to the long run and back. Future technology which includes robots, hoverboards, food dispensers, jetpacks, and “dream pods” are waiting sooner or later world of the sport. The growth is on the market today in North America for both PC and Mac.

In addition, the selections that players make previously can affect what form of future they see. Using an “Almanac of Time,” players can manipulate events to peer certainly one of three futures – a regular one, a utopian one, or a dystopian one. Sims themselves can leave a legacy for the long run, and players would be ready to track the progeny in their sims to work out how they prove.

“Our fans was asking to take their Sims to the longer term for quite your time and we’re delivering that every one-new experience with the area of Oasis Landing within the Sims 3 Into the longer term,” said Kari St. John, senior producer for The Sims 3 Into the longer term. “Sims will eat, sleep, shower, or even ‘WooHoo’ in new ways because of the advancements in future technology. With new creative tools like Create-A-Plumbot to customise unique Plumbots with traits in their own and the facility to electrify the result of the long run based off the Sim’s contemporary actions, we can’t wait to look what sort of stories our fans will tell.”

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The Nostalgia Is robust With This PlayStation Ad

Posted on January 9, 2014 at 5:03 am

Remember your first experience with the unique PlayStation? Or how about your first time playing the PlayStation 2? There might also be that special feeling you had when first turning at the PlayStation 3. All that and more contributes to a few of our most useful memories, and PlayStation Access expertly captures that during its latest video.

You may recall some time back that Sony ran a Twitter campaign called #PlayStationMemories. It asked players to share their experiences with PlayStation from the unique PlayStation in 1995 the entire technique to the PlayStation 3 of today. Sony then took all of these responses and made the next video:

Despite being made within the UK. this ad should resonate with all PlayStation fans. They detect each of the big hits across all three platforms, especially the unique PlayStation. It’s somewhat strange to work out the PlayStation 4 being included as some form of nostalgic platform, nevertheless it works in a fashion. In fact, the chums that play together stay together, or something like that.

With this latest video, the #PlayStationMemories hashtag was given new life over again. Many of the responses this time around are more cheeky than nostalgic, but there’s some genuinely heartfelt stuff besides:

Tweets about “#PlayStationMemories”

[Image: PlayStation Access/YouTube]

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Here’s 17 Minutes Of Batman: Arkham Origins Gameplay

Posted on January 8, 2014 at 3:31 pm

Batman: Arkham Origins has loads of fans anxious as it’s the primary game inside the franchise not made by Rocksteady. The brand new developers at Warner Bros. Montreal assure us that they’re doing everything to make this prequel game just nearly as good as Rocksteady’s previous efforts, but it’s hard to believe those form of statements without actual gameplay footage to back it up.

Well, you asked and it’s been granted to you as Warner Bros. Games has just shared nearly 17 minutes of Batman: Arkham Origins gameplay footage. With this, anxious fans can finally see just how WB Montreal has adapted the gameplay from Arkham City.

Just like in Arkham City, Arkham Origins is about in an open world. It is a pre-Arkham Asylum Gotham City so players can expect things to appear a little bit different. Players may also visit the Batcave to make new gadgets, train, practice new battle tactics and more.

After watching this extensive gameplay preview, it’s pretty obvious that WB Montreal isn’t attempting to dramatically change the formula. That are meant to allay any fears that fans could have in regards to the gameplay, but we still don’t know entirely what to anticipate from the full narrative. Prequels are rarely ever good, but you may never count Batman out.

Batman: Arkham Origins launches October 25 for PS3, Xbox 360, Wii U and PC.

[Image: BatmanArkhamVideos/YouTube]

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Assassin’s Creed IV Documentary Takes On Blackbeard

Posted on January 7, 2014 at 11:31 am

Last week, Ubisoft and VICE teamed as much as produce a history documentary series in accordance with the important historical pirates that populate Assassin’s Creed IV: Black Flag. The primary episode explored the lifetime of Charles Vane – the foremost dangerous pirate to have ever lived. Now the second one episode is out, and it tackles history’s most infamous pirate.

In episode two of Rum, Guns and Gallows, VICE travels to Jamaica to profit more about Blackbeard. While there, they visit an illegal distillery operation that produces the type of rum that Blackbeard and other pirates would have drank. This isn’t the stuff which you mix with some coke at the weekends either. This rum could easily kill you in case you aren’t careful.

The final episode of Ubisoft’s and VICE’s documentary series will observe the lifetime of Calico Jack. There’s no trailer for it yet, however, so we don’t know where the VICE film crew will come to be next.

Assassin’s Creed IV: Black Flag launches on October 29 for the Xbox 360, PS3 and Wii U. It’ll launch later in November for the PS4, Xbox One and PC.

[Image: AssassinsCreed/YouTube]

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‘Call of Duty: Ghosts’ Launch Trailer Officially Released

Posted on January 6, 2014 at 11:21 am

With the launch of Activision’s yearly Call of Duty game just two weeks away, the publisher today revealed the official launch trailer for Call of Duty: Ghosts. Dedicated fans of the series could have already seen the trailer, because it was accidentally leaked over the weekend.

For people who haven’t seen it, the trailer provides an action-packed take a look at the subsequent iteration of the decision of Duty franchise. Various set pieces seen in previous videos are all accounted for. Space combat is teased again and the army dogs that developer Infinity Ward have been touting because the game’s announcement feature prominently. There’s also nearly constant fire and upwards of a dozen explosions through the minute-long clip.

Call of Duty: Ghosts will hit store shelves on November 5, just prior to Sony and Microsoft’s next-gen console launches. Fans who buy the present-gen version of the sport may have the choice of upgrading to a next-gen version of Ghosts for $10.

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Killzone: Shadow Fall Director Shares Details At the PS4 Launch Title

Posted on January 5, 2014 at 6:49 am

On November 15, the PS4 will launch and kickstart the following generation of gaming. On that day, Killzone: Shadow Fall might be among the first actual games to check out and convince gamers that they’re living within the next generation. Thus, Sony has invited the game’s director, Steven Ter Helde, to respond to fans’ questions regarding this next chapter inside the Killzone universe.

Killzone fans, which includes myself, who’ve thoroughly enjoyed the tale told during the last three Killzone games won’t find much from those titles in Shadow Fall. Instead, Ter Helde says that it “is a fresh start for the franchise.” He wants new players to leap into the Killzone universe without needing to grasp any of Helghan’s history, but he says the sport will include “nods to earlier Killzone titles.”

Speaking of the one player campaign, Ter Helde reveals that the campaign will “last well over 10 hours for many gamers.” That’s excellent news for individuals who chose Killzone: Shadow Fall as their launch title because it ensures that they’ll get some pretty good mileage out of the campaign.

Of course, Killzone: Shadow Fall’s single player campaign is just one portion of the title. There’s also a powerful multiplayer mode during which Guerilla is investing loads of effort and time into. As an example, they’re completely changing up the multiplayer game to reward players with levels for completing challenges rather than the normal XP progression seen in newest shooters. Reason why they “felt XP was less about skill and more about time.”

As for other multiplayer details, Ter Helde shares that there’ll be no split-screen support, and that there’ll be no campaign co-op. Instead, the sport will offer a post-launch co-op horde mode so that you can be offered as paid DLC.

Ter Helde also confirms that the sport will offer dedicated servers to “handle the transfer of knowledge between clients.”

On a last note, Killzone: Shadow Fall has gone gold. In other words, it’s done and the master was sent off to be pressed onto millions of retail discs.

To learn more, try out the entire Q&A session at the PlayStation Blog.

[Image: PlayStation Blog]

Posted in Games

Nintendo Wii Officially Exits Production

Posted on January 4, 2014 at 12:38 pm

I’d wager that a Nintendo Wii is lying somewhere in your home. You possibly bought it when it was featured on Oprah and each of the other daytime talk shows because the first gaming console to essentially be for everyone. Now it just sits on your closet collecting dust with maybe two or three games to point out for it. Because it seems, Nintendo has done the identical thing with Wii production.

Nintendo of Japan announced today that the Wii is officially out of production. In other words, the corporate will not be manufacturing the unique Nintendo Wii on the market. The hardware that’s currently available to buy is all that’s left, and anything remaining after so they can all be second-hand.

The Wii could be the first of the seventh generation consoles to exit the market, however it accomplished the foremost in its seven years in this Earth. For starters, it was the 1st games console to actually excite the loads. The thought of having the ability to play a game because of swinging the Wii remote in various motions was incredibly exciting to lots of individuals.

The expansion of the gaming audience to greater than just the same old 18-34 male demographic resulted in heartwarming videos like this:

With this expansion of the gaming audience, the Wii also became the right selling home console of the seventh generation with a little bit over 100 million units sold worldwide. In truth, the sole home consoles to outsell the Wii are the PlayStation and PlayStation 2 with 102 million and 155 million units sold worldwide respectively.

The Wii wasn’t without its failings, however, as Nintendo needed to endure reports early on of folks breaking their televisions because the Wii remote would fly out of players’ hands and into TVs.

In response to this, Nintendo started to include stronger wrist straps on its controllers to forestall damage to the strap and any electronics that happened to be inside the way. In 2007, Nintendo also released the Wii remote jacket – a rubber cover for the controller that was lovingly called “the condom” by many gamers. It was intended to give protection to the Wii remote from any damage attributable to drops or other user errors.

Despite all this, the Wii became one of the vital recognized game consoles of all time. It should also go down in history because the catalyst of the motion control uprising that resulted in the creation of the PlayStation Move and Xbox Kinect.

In short, our hat’s off to you, Nintendo Wii. You’ve gotten inspired monstrosities like this, but you in any case gave us Super Mario Galaxy. For that, we thanks .

[Image: Nintendo Japan]
[h/t: Polygon]

Posted in Games

DriveClub Is The newest Next-Gen Launch Title To Be Delayed

Posted on January 3, 2014 at 6:23 am

Developing for next-gen consoles is tough. That’s presumably reasons why Ubisoft decided to delay Watch Dogs into next Spring. It also could be why Sony is making the difficult decision to delay considered one of its much hyped launch titles.

Shuhei Yoshida, President, SCE Worldwide Studios, took to the PlayStation Blog today to announce that Evolution Studios’ DriveClub was delayed until early 2014. He doesn’t offer much of a reason for the delay, only that “the team requires more time as a way to deliver on their vision.”

Wait a minute – wasn’t DriveClub purported to be available for gratis at launch for PlayStation Plus members? It was indeed, and the free version of the sport will still be available to Plus members when the sport launches early next year. For now, Sony could be offering Contrast free of charge alongside Resogun as component of PlayStation Plus’ launch at the PS4.

So, what’s this Contrast game that’s replacing DriveClub? It’s a puzzle-platformer from Compulsion Games that puts the players inside the shoes of a detective named Dawn. She will move freely within the world in 3D, but could also become a silhouette within the background. Upon doing so, the sport transitions right into a 2D platformer where the player uses shadows as platforms.

Here’s a trailer:

As an added bonus to make up for the DriveClub delay, Sony may be offering all PlayStation Plus members full access to Killzone: Shadow Fall’s multiplayer on December 28-29.

While game delays are always disappointing, it’s to be expected round the launch of a brand new console. The simplest unusual thing concerning the DriveClub and Watch Dogs delay is barely how close they were to launch. Delays are frequently announced months beforehand – not weeks. Still, we will be able to only hope that these are the simplest delays we’ll see as we move in the direction of the launch of the PS4 and Xbox One.

[Image: PlayStation/YouTube]

Posted in Games

Sonic Lost World Gets Two New Trailers

Posted on January 2, 2014 at 2:25 pm

Sonic Lost World just launched in Europe, and SEGA couldn’t be more pleased. Truly, it’s prepare two separate trailers for both versions of the sport to tide over US fans until the sport launches here in two weeks.

The first launch trailer shows off the Wii U version of Sonic Lost World. In it, we get to peer much of what we’ve seen before – Sonic running, jumping and spinning through a good selection of colourful worlds.

As for the 3DS version, Sega makes an incredible deal about how it is the primary handheld Sonic game to be in full 3D. The hand held version may even feature four player races in comparison to the Wii U version’s two-player races.

As the sport is already out in Europe, the reviews were pouring in left and right. How is Sonic’s latest outing? As expected, critics are split. Some have praised the sport as a fresh tackle the franchise, while others have criticized it for trying too many new things without excelling at a single one. The Wii U version currently sits at 62 metascore while the 3DS version sits at a 58.

Sonic fans are used to bad reviews, however, and this latest round of middling scores won’t deter them. Definitely, the only deterrence is that Sonic Lost World might be exclusive to the Wii U and 3DS when it launches on October 29. Only the really hardcore Sonic fans can justify spending $300 for one game.

[Image: SegaAmerica/YouTube]

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