Games
PS4 Won’t Support Existing PS3 Headsets At Launch
Posted on December 5, 2013 at 12:51 pm
Here’s a scenario – You spent $150 last year on a pleasant Turtle Beach headset to your PS3. It really works great, and also you fully expect it to work great at the PS4 you pre-ordered. Well, the excellent news is that it probably will. The bad news is that it won’t work at launch.
Game Informer reports today that the PS4 won’t support any PS3 headsets for chat at launch. The functionality would be patched in at a later date for many headsets, but one sort of headset is getting left high and dry.
Here’s where things get a touch tricky. In keeping with a Sony official, the PS4 will add support for official Sony branded PULSE gaming headsets and USB-powered headsets through a patch that may be delivered post launch. Digital optical headsets will deliver in-game audio on day one, but chat capabilities would be added at a later date.
Unfortunately, evidently any and all bluetooth PS3 headsets won’t work at the PS4 because the console won’t have the capacity to recognize them. It makes little sense because the Bluetooth 2.1 within the PS4 is backwards compatible with the PS3′s Bluetooth 2.0 signals. The explanation behind this is often something that only Sony knows.
In short, people who have anything but a bluetooth PS3 headset will be good in terms of the PS4. You’ll just must wait somewhat for Sony so as to add support through a patch. Until then, you’ll just need to post with the bundled earbud headset that ships with every PS4.
[Image: Sony]
Posted in Games
THQ Sues Over Licensing Agreement, Demands All Profits From EA’s UFC Game
Posted on December 5, 2013 at 8:46 am
THQ may be a shell of its former publishing glory, however the corporation still exists. It’s sole purpose is to determine the rest assets divested and as many creditors repaid as possible in the course of the rest of the bankruptcy.
That entity has filed a lawsuit against EA and UFC owner Zuffa, Inc. over the settlement of THQ’s licensing agreement. The suit alleges that EA had intimate knowledge of THQ’s financial position as a result of exploration of a buyout.
As we all know, EA declined to buy THQ, but not before receiving proprietary financial information. The THQ suit alleges that EA then conspired with Zuffa to free the license, which EA would then offer more for.
Zuffa paid THQ $10 million to settle the license ($1.9 million of that is still unpaid with the previous sitting at the creditor list). THQ alleges tortious interference, claiming that EA solicited Zuffa and enabled a lower-than-reasonable settlement fee.
THQ also accuses EA and Zuffa of fraud, demanding that the license (or equivalent value plus interest, which THQ deems to be approximately $20 million) be restored to THQ, that Zuffa’s claim as a creditor be annulled, and that EA act as trustee of the license. The latter would mean that EA’s profits from its own UFC game (coming in 2014) would belong to THQ.
We contacted EA for comment. “We believe these claims are without merit,” a representative told us.
[Source: U.s.a. District Court For The District of Delaware via Polygon]
Our Take
THQ should prove collusion to ensure that its suit to search out purchase. It kind of feels late to be pursuing this action, and it leaves me wondering if those left running the corporate during its death throes have recently discovered something that may be used as legitimate evidence.
Posted in Games
GTA Online Fixes Coming Via Title Update
Posted on December 4, 2013 at 1:33 pm
GTA Online is fun, but its roll-out hasn’t exactly been smooth. a brand new title update remedies a number of the biggest problems – like lack of progress and infinite loading – and is currently available for PS3 users. Xbox 360 users can expect the fix “tomorrow on the latest.”
While it doesn’t fix every complaint players have had with GTA Online, it is going to drastically minimize at the issues. Here’s the list of fixes straight from Rockstar:
- Fixes multiple issues causing character deletion or other lack of progress
- Fixes issues causing infinite loading, infinite sky cams, and missing interface options between jobs
- Fixes a controversy causing the “replay” way to be locked out on certain jobs
- Fixes a problem where a player would become stuck within the mod garage when respraying a Sanchez motor bike
- Fixes an argument where the Player became stuck inside Los Santos Customs during Online tutorial flow.
- Fixes a controversy causing the lack of guns and ammo
- Fixes issues causing GTA races ending early simply by players spawning too far ahead
- Fixes issues in Last Team Standing where sessions does not progress past the lobby
- Fixes issues with network errors when joining Last Team Standing using Quick Job
- Added clarifications around when a player is using a brief character in GTA Online during Rockstar Cloud server outages
- Adjusts the monetary penalty for being killed in a One on One match
[Source: Rockstar Games]
Our Take
Obviously, this can had been nice to have sooner, but Rockstar acted quickly to rectify among the most egregious issues that were surfacing in GTA V. For a game with lots ambition and any such massive scope, a couple of hiccups are to be expected. Without a doubt , given the game’s broad and enthusiastic fan base, no significant problem is probably going to head unreported.
Posted in Games
GTA Online Players to Get $500K In-Game Cash
Posted on December 4, 2013 at 10:32 am
Given the complete difficulties Grand Theft Auto Online has had, it wouldn’t be unfair to imagine that the player base for the sport dwindled quickly. Inside the nearly two weeks because the game’s debut, however, Rockstar has released two large updates for the title that appear to are becoming game working for almost all of players.
Now, to lure players back into the fold developer Rockstar is freely giving $500,000 of in-game cash to each GTA Online player this month. The “special stimulus package,” as Rockstar refers to it, may well be handed out to players as early because the end of next week. Two separate $250,000 deposits will hit player bank accounts by the tip of the month.
Rockstar stated that’s should be waiting to verify it has fixed glitches that were causing players to lose progress and cash before freely giving the cash. The developer stopped wanting calling the giveaway a mea culpa, but did say the development is said to the game’s disastrous launch. From Rockstar’s blog post:
For players who experienced cloud server errors, connection issues, and lost game progress and characters in these first days of GTA Online, we are hoping this GTA$ helps to facilitate a fresh start or makes your continued life in Los Santos and Blaine County extra sweet.
To qualify for the $500,000, players must go surfing, or have previously logged on, to Grand Theft Auto Online during October. Also, yet another update to the game will need to be downloaded before the “stimulus” will be handed out. In additidirectly to implementing the system in which Rockstar will hand out the money, the update is alleged to repair a glitch that could sometimes cause players to lose the cars they’ve purchased.
Posted in Games
Assassin’s Creed 4: Black Flag DLC Not Headed For Wii U
Posted on December 3, 2013 at 6:44 am
Not surprising. Ubisoft might be supporting Nintendo’s incredibly-late-to-the-HD-party misfire of a console, but they’re incredibly unhappy with it’s performance. Every game they’ve pledged to this thing, whether original titles or wonderful ports, have sold poorly. Zombi U was considered a disappointment ultimately, and that appears like Grand Theft Auto V when compared with how Splinter Cell or Rayman did at the platform, though Rayman sold incredibly poorly all around the board. In accordance with VGChartz – Splinter Cell: 20k, in comparison to about 500k on 360 and 400k on PS3. My point is, why would Ubisoft keep wasting their time with a platform who’s install base doesn’t buy their games? It is the same line of thought that applies to everyone else who doesn’t support the Wii U. And, even though Nintendo has a very good holiday season, OTHER PEOPLE’S games might want to sell well for it to really matter. If Mario 3D World sells a ton, but nobody buys Watch Dogs or Batman: Arkham Origins on Wii U, the most obvious assumption is that Ubi Soft and Warner Bros. will walk away. And what they do bother with just isn’t a concern. Hearing this news more & more is no surprise. Though i’ll never be surprised to listen to Nintendo fanboys cry out, “WHY!?!” and “SCREW YOU, UBISOFT!”. Similar to how i will be able to never be surprised whenever any PS3 game receives comments from Vita fans, “I NEED TO PLAY THIS AT THE VITA” and “WHY ISN’T THIS AT THE VITA!?!”. Some gamers just do not know how these things works…. What’s really dumb though is that ACIV isn’t even out yet, though it’s another a type of stupid over-produced titles to announce a season pass well just before it’s release. It’s basically Ubisoft’s declaration that they are only going to release 75% of the sport, and for extra money, they’ll make the remainder of it available to you diehard “fans” who don’t care much about spending money responsibly.
Posted in Games
Grand Theft Auto V Might Make It To PC In spite of everything [Report]
Posted on December 3, 2013 at 6:30 am
Grand Theft Auto V launched on Xbox 360 and PS3 last month, and has already made extra money than you’ll ever see in an entire life. Hell, it’s even been awarded with seven Guinness World Records. Despite all this, there’s still no PC version of the sport. That each one might change in 2014 though.
Eurogamer reports that Rockstar’s latest open world crime simulator should be coming to the computer within the first quarter of 2014. The report comes from multiple unnamed industry sources who said that GTA V’s PC release might be rather like GTA IV’s PC release – eight months after the console release. If that’s the case, we’ll see GTA V hit the computer in May. It’s not precisely the first quarter anymore, but it’s still the primary half the year.
A PC version is sweet and all, but what about next-gen versions? GTA V players will inform you that the game’s ambitious scope would had been better served on hardware that’s not eight years old. Well, Rockstar addressed that very subject back in July:
We don’t have anything to share in regards to the possibility of a next-gen or a computer platform release right this moment and we’re completely all for delivering the absolute best experience for the consoles people have promptly.
With the report of a computer version at the way, it makes a next-gen version seem almost plausible. In fact, Rockstar could stand to make some huge cash from repeat purchases by releasing the identical game on next-gen consoles, but with a far better framerate and entire 1080p visuals. This generation proved that folk are willing to double dip on HD remasters of older games, and the identical might just be true next generation.
[Image: Rockstar Newswire]
Posted in Games
Horror Game ‘Soma’ Announced for PlayStation 4 and PC
Posted on December 2, 2013 at 12:33 pm
This week and last, Frictional Games began teasing a brand new sci-fi game. Two trailers were released, each showing unsettling footage of robots acting strangely. It seemed, in keeping with the teaser site, that Frictional was set to tease the sport for weeks. Today, however, the developer has officially unveiled Soma.
Soma may be another horror game from Frictional, that is best-often called the developer behind the well-liked Amnesia indie horror games. It will likely be coming to PlayStation 4 and PC sometime in 2015.
Players will tackle the role of a standard person trapped in a “nightmarish” sci-fi world. Like previous Frictional games, gamers should use their wits to outlive, instead of shoot everything in sight.
Thomas Grip, the creative director at Frictional, revealed a piece more concerning the game over at Sony’s PlayStation blog. He calls Soma a “proper” sci-fi game wherein the topics of consciousness and free will are explored through unfamiliar beings and settings, in addition to unsettling machines. From the blog post:
The subject that SOMA will discuss is consciousness. Personally, i locate it the foremost profound questions that it’s possible to invite. “How can the sensation of subjective experience arise from a piece of flesh?” Exploring this further takes us to questions together with “Can machines be conscious?” and “Do we have now free will?” It quickly gets very disturbing, and is perfect for a futuristic horror setting. It’s the sort of sci-fi that we wish to make.
The first trailer for the sport shows exactly what Grip is regarding. Technology, brains, blood, death, and unfeeling machines combine to make the sport feel very unsettling:
Posted in Games
How Games Might actually help Care for The terror Of Death
Posted on December 2, 2013 at 7:20 am
The Shin Megami Tensei series, especially the Persona titles were very enlightening to me in showing how the mythology behind all major religions have similar elements. Regardless of the name of the deity, god, demon, devil, angel, etc, there appears to be like a cultural counterpart for them in another religion.
And then there’s the thoughts concerning the afterlife. Again, every culture has its own tackle it, but nobody can also be sure. But i locate some comfort within the thought that there’s something. Maybe it is the Christian concept of a reward, maybe it is the Buddhist/Hindu concept of coming back and cumulatively working one’s way towards a better understanding of life itself.
Or, i’ll be completely wrong. The key is to maintain an open mind and hear other ideas. If those ideas are suggested by a well written game, so be it. Though i suspect we will all rule out the postulate of green mushrooms with the ability to resuscitate you from death.
That or we just haven’t found the best green mushroom yet.
Posted in Games
New Xbox 360 Holiday Bundles Announced
Posted on December 1, 2013 at 12:47 pm
Though Microsoft’s efforts are currently on promoting its upcoming Xbox One console, the corporate still knows the Xbox 360 has years of life left. This holiday season, Microsoft will continue to take a look at to expand the Xbox 360′s large user base with its annual game bundles.
Three different Xbox 360 “Holiday Value” bundles may be available this year. Each of the packages include a minimum of two games and one month of Xbox Live Gold. The “Xbox 360 250GB Holiday Value Bundle” is if you happen to don’t desire a Kinect. It’s going to retail for $300 and likewise comes with both Halo 4 and Tomb Raider.
The other two bundles each come packaged with a Kinect sensor. The “Xbox 360 4GB Kinect Holiday Value Bundle” comes with Kinect Sports 2 and Kinect Adventures. The “Xbox 360 250GB Kincet Holiday Value Bundle” also comes with Kinect Sports2 and Kinect Adventures, but inclues Forza Horizon in addition. The 4GB Kinect bundle will retail for $300, while the $250 will sell for $400.
In addition to the bundles, U.S. gamers can be getting a unique promotion on top of this. Some U.S. retailers would be offering $50 off each of those bundles from October 13 to January 4. It’s unknown at this point whether the $50 is off the acquisition price or whether it is a mail-in rebate.
Posted in Games
Next-Gen Need For Speed Approaching November 22
Posted on December 1, 2013 at 8:29 am
Racing fans are going to have their pick of games on next-gen consoles next month. Apart from Sony’s DriveClub on PlayStation 4 and Microsoft’s Forza Motorsport 5 on Xbox One, EA is bringing Need for Speed to both new platforms.
Need for Speed: Rivals will arrive for both PlayStation 4 and Xbox One on November 22, 2013. For those seeking to get the sport on current hardware, you’re able to pick it up on November 19 for PlayStation 3, Xbox 360, and PC.
Our Take
EA is making a fascinating decision delaying a higher-gen versions by some days. i need to wonder whether sales will suffer as people pick up all in their first-wave games on day one. Will you be saving a gap on your launch budget for Need for Speed: Rivals, or are you making your entire purchases immediately?
Posted in Games