Games
SNK Blocks The Manufacture Of NeoGeo X
Posted on November 15, 2013 at 10:15 am
NeoGeo X, the retro re-release of the NeoGeo home console, was officially discontinued as of October 2.
The console and its accompanying game packs were manufactured by Tommo which had a license to create and manufacture the product from NeoGeo owners SNK Playmore. In a notice on SNK Playmore’s website, it was announced that that licensing deal has come to an end.
Upon termination of the License and Distribution Agreement, SNK has demanded that TOMMO Inc. immediately cease any and all manufacturing, distribution, marketing & promotion and selling of the Licensed Products.
In addition, SNK has demanded TOMMO immediately cease all sales of the “SNK NEOGEO X Arcade Stick” product being sold separately from the NEOGEO X GOLD Plug and Play Console, and take away the “SNK NEOGEO X Arcade Stick” product from store shelves and online retailers. In an effort to protect our intellectual property rights which include “NEOGEO” and “SNK”, decisive measures would be taken against all unapproved NEOGEO X products not subject to the License Agreement.
You can still purchase the NeoGeo X from certain retailers who still have it in stock, but Tommo will not be making the console after the present stock expires.
[Source: SNK Playmore, via: RetroGameNetwork]
Our Take
We’re uncertain what happened here, but with the usage of words like, “immediately cease all sales,” and, “termination,” it appears like this was not a nice break-up. I’m surprised SNK Playmore feels the necessity to, “protect our intellectual property rights,” especially in view that the general reception of NeoGeo X appears to be like positive. Without the NeoGeo X, the logo will just style of sit there collecting dust.
Posted in Games
Telltale’s ‘The Wolf Among Us’ Launch Trailer Released
Posted on November 15, 2013 at 6:26 am
The first episode of Telltale Games’ The Wolf Among Us hits Xbox 360 and PC on Friday (October 11) and the publisher today released a revealing launch trailer for the sport.
The game is predicated at the popular Vertigo Fable comics. Bigby Wolf, the Sheriff of Fabletown, stands out as the main character inside the game. Players will use the Wolf’s powers to check out and protect his fellow fairy tale characters, making decisions along the manner with a view to affect outcomes in future episodes.
The Wolf Among Us is Telltale’s first new adventure game since last year’s surprise hit, The Walking Dead. Returning to the comic world is smart for the publisher, and the art style seen inside the trailer certainly matches the sector of Fables well.
However, the strength of The Walking Dead adventure game was its spectacular writing and characterization. Without those things, The Wolf Among Us could find yourself being in the direction of Telltale’s Jurassic Park: The sport than last year’s award-winning offering.
Posted in Games
PixelJunk Shooter Coming To PC, Mac, And Linux Next Month
Posted on November 14, 2013 at 3:52 pm
Double Eleven Studios, the team behind the Vita port of PixelJunk Monsters, is bringing another PixelJunk title, Shooter, to PC, Mac, and Linux next month.
The game should be available through Steam on on November 11 for $8.99. Unlike Double Eleven’s previous port, PixelJunk Monsters: Ultimate HD, which added a couple of new features, it feels like this port of Shooter will just be a straight recreation of the unique PlayStation 3 title. You may head here to read our review of PixelJunk Shooter.
[Source: Double Eleven, via CVG]
Our Take
Personally, Shooter have been my favorite of the PixelJunk series. I’m happy to work out it coming to a brand new platform, but i’m surprised Double Eleven is bringing to PC, Mac, and Linux and never Vita. Maybe that also is within the works and Double Eleven just isn’t able to announce.
Posted in Games
GameStop CEO Thinks The Console Cycle Gets Shorter
Posted on November 14, 2013 at 9:29 am
For years, the console cycle was predictable. Nintendo, Sony and whoever else would release a console, wait five years after which release a brand new one. This past generation, however, has completely destroyed that idea with a console cycle that has lasted eight years. Some may feel that long console cycles will now be the norm, but GameStop’s CEO doesn’t see it that way.
CNET recently had an opportunity to speak with GameStop CEO Paul Raines concerning the upcoming console shift to the PS4 and Xbox One. He predicted that we’ll see the successors to the PS4 and Xbox One sooner in place of later. In actual fact, he says that new consoles must pop out a “greater frequency” in the event that they would like to remain relevant in the house.
It’s an attractive concept, but a pricey one. Consoles cost handsome profit to make, and releasing one every two to a few years as opposed to the established five to seven would make little financial sense. Manufacturers like Apple, Samsung and others can iterate on their devices yearly because of their ability to sell the devices at an incredible mark up above the particular cost. Game consoles however are most commonly sold at a loss at launch, and make up for it with software sales. If game consoles went for biannual iterations, the software sales just wouldn’t be there to prop up the hardware losses.
All of this just makes the new revelation of Steam machines much more desirable to these seeking out a AAA gaming experience inside the lounge. With a Steam machine, you pay a high upfront cost for high-of-the-line hardware, after which you could continually upgrade said hardware through the years as new components are released.
This PC-centric solution to console gaming may very well be what the longer term holds for Microsoft and Sony. It’s been suggested by some industry figures and analysts that this upcoming generation would be the last – not less than in a normal sense. The price of producing customized game hardware has now gotten to a degree where it only is sensible for Sony, Microsoft and others to construct and sell PCs that buyers can then upgrade as they see fit.
We can save that discussion for the long run though. For now, the PS4 and Xbox One would be launching next month to not less than 1,000,000 preorders for the previous. Raines says that’s going to translate to produce shortages. That’s only healthy for the industry, and GameStop especially, because the retailer makes about $1 billion a year in console sales. With this latest generation, it’s expecting to look a large bump in revenue because of the pent up demand for brand spanking new consoles.
[Image: Wikimedia Commons]
Posted in Games
‘Assassin’s Creed IV’ DLC Announced, Previewed
Posted on November 13, 2013 at 10:22 am
There are still weeks to head before the discharge of Assassin’s Creed IV: Black Flag, but Ubisoft today began detailing its DLC plans for the title. The primary DLC for the sport may be titled Freedom Cry! and tells the backstory of a key Black Flag character.
Players will tackle the role of Adewale, the crew quartermaster in Black Flag, before he joins the key character’s crew. The content will turn up in Port au Prince, where Adewale will organize former slaves right into a Maroon resistance force. Players may also get to regulate a brand new fully-customizable ship commanded by Adewale. A live-action teaser trailer for the content provides some pretty strong imagery depicting Adewale’s past:
Ubisoft is, after all , offering a “season pass” deal for upcoming Assassin’s Creed DLC content. As well as Freedom Cry, the Black Flag season pass comes with extra weapons, ship customizations, in-game clothing, and additional multiplayer character models. Freedom Cry is made from 9 single-player missions and no further single-player DLC story content was announced or included inside the season pass offer.
Posted in Games
Maxis Exploring Offline Mode For SimCity
Posted on November 13, 2013 at 6:46 am
In a contemporary blog post on Maxis’ website, Maxis Emeryville general manager Patrick Buechner reveals the future of SimCity. The foremost notable of the announcements is that the studio is exploring an offline mode for the title.
On March 15, 2013, recently promoted senior vp Lucy Bradshaw posted extensively on why SimCity is an internet experience. “We keep the simulation state of the region up to the moment for all players,” Bradshaw states. “Even if playing solo, this keeps the interactions between cities brand new in a shared view of the realm.”
This statement follows a post on December 12, 2012. “GlassBox is the engine that drives the complete game – the buildings, the economics, trading, and in addition the whole simulation that could track data for as much as 100,000 individual Sims inside each city,” Bradshaw writes. “There’s a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and a few at the player’s local computer.”
Later in that very same post, Bradshaw states explicitly that SimCity “wouldn’t be possible without the technology that powers our game.” Now, seven months later, fans are being told that an offline mode may well be possible in any case.
While this is often excellent news for those was eager for the way to disconnect from EA’s servers and play at their leisure (and faraway from Internet access), the potential of an offline game is counter to what Maxis said throughout the game’s troubled launch.
In addition to exploring the potential of giving SimCity players the prospect to play offline, Maxis is asking at a far better structure for DLC. Unfortunately, the small, resource-limited cities won’t be growing. Buechner cites “the confines of the engine” because the factor limiting the cities to the small footprints.
The team continues working to enhance the core game, and has a separate team engaged on a “Cities of Tomorrow” update.
[Source: Maxis]
Our Take
SimCity had some of the catastrophic launches in EA history. As someone who purchased the sport and suffered in the course of the launch (i think your pain, GTA Online fans), i’m disappointed to benefit that the critical online processing required by Glassbox could have been a myth.
We knew that hacks had enabled offline play. Throughout that period of revelation, Bradshaw and other Maxis leadership suggested that the workarounds were counter to the design philosophy.
Now, SimCity is basically a far off memory for all however the most diehard players. Will an offline mode bring some people back to the table? Maybe, but on the cost of a reminder that EA and Maxis’ weren’t entirely up front in regards to the ought to connect online. Not that much has changed with regards to processing power until now seven months.
Posted in Games
NimbleBit And Disney Announce Tiny Death Star
Posted on November 12, 2013 at 11:32 am
NimbleBit has made a reputation for itself with free-to-play mobile games, including Tiny Tower, Pocket Planes, and Nimble Quest. Now, the developer is partnering with Disney to bring its adorable pixel-infused aesthetic to at least one of the best sci-fi properties, Star Wars.
Tiny Death Star will allow players to sign up for the Dark Side and build a death star with Star Wars-themed locations. No release date or price had been announced, but Disney states that it’ll be available worldwide soon.
[Source: Disney]
Our Take
I’ve played Tiny Tower, and while this is a free-to-play game, it is usually pretty generous in dishing out in-game currency. Here’s hoping that an analogous balance is found in Tiny Death Star, which i am going to probably be installing once it’s available.
Posted in Games
Mad Catz’ M.O.J.O. Enters The Micro-Console Market In December
Posted on November 12, 2013 at 8:16 am
Mad Catz is a reputation that many aged-school gamers will go along with subpar third-party accessories while modern fighting game fans love the corporate for its high-quality fight sticks. Both probably never thought the corporate will be getting in the console business though.
Mad Catz announced today that it’ll be officially entering the micro-console market on December 10 with the M.O.J.O. The $250 micro-console will join the likes of the Ouya and Nvidia Shield in trying to convince consumers that playing mobile games on TVs is somehow preferred over their native home on mobile devices.
“The M.O.J.O. Micro-Console for Android has attracted strong interest through its high-performance hardware, open software platform and the ecosystem of accessories,” said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. “M.O.J.O. is the centerpiece of our GameSmart mobile initiative and brings core gaming experiences to the mobile platform.”
So, what’s this “high performance hardware” that Richardson speaks of? In any case, the Ouya claimed an analogous thing, and its Tegra 3-based chipset has only proven to be a hurdle in bringing mobile games to the large screen. Well, the M.O.J.O. should be one upping the Ouya with a Tegra 4 CUP clocked at 1.8GHz, 2GB of RAM, 16GB of internal storage, HDMI out capabilities and a microSD slot with support for as much as 128GB flash carts. It also runs on Android 4.2.2 so it will become ready to make the most all however the most advanced mobile graphics technologies.
Even with those specs, will it’s enough to convince folks that this micro-console thing isn’t only a fad? It’s hardware is surely in a position to playing some pretty games, and its controller doesn’t look cheap. Beyond that, its only real defining feature is that it would stream PC games out of your PC to the lounge. So that it will certainly excite some PC gamers, but a lot of them will probably watch for the presumably more cost-effective SteamOS-powered streaming machines.
Still, when you’re captivated by Mad Catz foray into the micro-console space, you could look at more details here.
[Image: Mad Catz]
Posted in Games
Call Of Duty: Ghosts Could have Dedicated Servers On All Platforms
Posted on November 11, 2013 at 12:20 pm
A game like Call of Duty doesn’t just need dedicated servers – it requires them. Unfortunately, dedicated server support was spotty over the last few games, with the console versions of contemporary Warfare 3 not supporting them. Infinity Ward’s latest game won’t repeat an analogous mistake.
Mark Rubin, Executive Producer at Infinity Ward, took to Twitter on Monday to announce that decision of Duty: Ghosts would have dedicated server support on every platform:
I desired to give a brief update on one of the vital work that was done to enhance everyone’s online experience. We’ve already mentioned dedicated servers as element of the whole plan to enhance connectivity. Dedicated servers can be used on current gen, next gen and PC with Ghosts. And, with the intention to guantee that people have the very best experience despite platform, location or connection, Ghosts can be using a hybrid system of dedicated servers and listen servers. So regardless of where you’re the game will always be attempting to provde the best online performance possible. There’s also some great new tech within the matchmaking system as a way to place players in matches which have the appropriate combined overall connectivity performance. Again these are only a number of the things which are going into Call of Duty: Ghosts to provide players an effective online experience. Can’t wait to determine you all online.
This is excellent news for the decision of Duty fan, and shooter fans commonly. Supporting dedicated servers on every platform is a giant undertaking, but one who fans deserve. Hopefully this translates to more developers adding dedicated server support to their games sooner or later.
And what of Call of Duty: Ghosts primary rival – Battlefield 4? Well, DICE is performing some interesting things with dedicated servers that you’ll like to check up on here.
[Image: CALLOFDUTY/YouTube]
Posted in Games
2K Games And Gearbox Say Thanks To Borderlands 2 Fans With $100,000 Loot Hunt
Posted on November 11, 2013 at 11:54 am
Borderlands 2 was out for over a year now, and the community continues to be going strong. The title has seen two new playable characters added to the solid, four major DLC updates, and a lot of tweaks and customization options to maintain players hooked. Now, 2K Games and Gearbox are giving back to the fans.
Starting on October 11, 2013, players could be offered chances each week for the subsequent four weeks to earn quite a few prizes. Borderlands characters will dish out targets for every week, and the those marks will drop new, unique loot one hundred pc of the time.
Entries are available in the shape of thrashing the objective, and people marks could be taken down day by day for an entry. There are cash prizes at the line, with awards ramping up from $5,000 within the first week your complete way as much as a single $50,000 grand prize.
Other prizes include:
- PlayStation®Vita handheld entertainment systems with copies of Borderlands 2 Vita once released
- Customized Borderlands 2 XP SEVEN headsets from Turtle Beach
- NVIDIA® Shield™ PC Streaming set-up with a custom painted Tiki PC by Falcon Northwest
- NVIDIA® GeForce® GTX 660 Ti GFX cards
- Borderlands 2 Game of the Year Edition Strategy Guides by BradyGames
- Lifetime supplies of all 2K titles on Steam – past, present, and future.
Cash and real prizes are restricted to U . s . players, but anyone can get the in-game loot no matter geography. For complete rules visit www.borderlands2loothunt.com.
The Borderlands 2 Game of the Year Edition arrives on October 8 and packs in just about all of the previously-released content. You could read up at the upcoming bundle here.
Our Take
Borderlands 2 continues to have a thriving community a year after its release. This contest is a superb method to give back to fans world wide (and particularly here inside the United states of america).
The better part is that the competition is tuned to welcome in players that allows you to be joining the community for the primary time with the sport of the Year Edition. Cash, prizes, and in-game loot? Seems like a good time to return to Pandora.
Posted in Games