Games

Kyrie Irving To Grace The quilt Of NBA Live 14…Hopefully

Posted on September 11, 2013 at 12:55 pm

EA Sports is giving its embattled NBA franchise another go, and has announced that Cleveland Cavaliers star point guard Kyrie Irving might be its cover athlete.[Exerpt]

“We couldn’t imagine an improved cover athlete for our game than the dynamic, explosive Kyrie Irving,” said Daryl Holt, VP and GM of basketball for EA Sports. “Kyrie is among the best ball handlers within the league, and with our next-generation technology we will arm players having the ability to replicate his impressive on-court feats, in addition to the fantastic signature styles and talents of different pros in NBA Live 14.”

The “hopefully” on this story headline, needless to say, refers to EA’s recent difficulties releasing its basketball titles. With both NBA Elite 11 and NBA Live 13 cancelled, the corporate hasn’t successfully launched a hoops game since October of 2009 when NBA Live 10 came out.

Our Take:
Kyrie Irving is a smart choice for the quilt of NBA Live 14. While he doesn’t have the global recognition of rival NBA 2K14’s Lebron James, basketball fans do know him as probably the most sports rising young talents. And let’s accept it: there is no topping Lebron. The selection of Kyrie is additionally perhaps symbolic. Just because the Cavaliers try to rebuild from the aftermath of Lebron’s high profile departure, NBA Live is making an attempt to revive this once great franchise after many years within the development wilderness. Regardless of who’s at the cover, just shipping a basketball game of any kind this year could be a win for EA.

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The Bureau: XCOM Declassified Gets a Bro-tastic YOLO Trailer

Posted on September 11, 2013 at 6:48 am

There comes a time within the marketing of each game when a publisher must target a definite form of gamer. Whether the sport is story-heavy or specializes in extremely strategical gameplay, the selling teams for major publishers must prepare at the least one trailer emphasizing all the brutal action and explosions contained throughout the game.

Today, 2K Games released that trailer for the imminent The Bureau: XCOM Declassified. Type of.

The trailer does feature a number of gunfire, explosions, and death. However, it does so within the service of a parody. Titled “#YOLO,” the trailer features the primary character of The Bureau throwing his squad mates recklessly into battle. The pc-controlled characters dutifully obey, running straight into alien blaster fire while screaming, “YOLO.” In a ham-handed way, the video is supposed to spotlight the sport feature of permanent death for player squad mates.

2K has also recently released a developer diary specializing in the tale within the Bureau. Whether you thought the YOLO trailer was funny or a travesty, the dev diary can function a more laid-back, informative palate cleanser:

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Killzone: Mercenary Will Retain The Series’ Strong Multiplayer

Posted on September 10, 2013 at 9:40 am

Killzone’s multiplayer has always been pretty solid. It seems like the series will retain that pedigree with its second foray into handhelds.

In a brand new video released today, Guerrilla Cambridge looks in any respect the recent features they’re bringing to the multiplayer experience in Mercenary. The team confirmed that players can carry their character between single player and multiplayer modes. This may allow players to rank up and earn new weapons in multiplayer by playing the campaign.

The team said also taking balance very seriously. Every weapon has something that may counter it. A type of countermeasures seems to be a shield. It’s a little bit boring so maybe there’s something more interesting within the final game.

Killzone: Mercenary launches on September 10 exclusively for the PlayStation Vita.

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Kinect Sports Rivals Isn’t any Longer An Xbox One Launch Title

Posted on September 10, 2013 at 8:05 am

The Xbox One launch lineup continues to be a piece in progress, as evidenced by a brand new delay that may push Kinect Sports Rivals from day one into 2014.

The website Polygon broke the scoop, receiving official word from Microsoft that Kinect Sports Rivals was delayed and won’t available for launch. Some retailers (including Game Informer’s parent company Gamestop) have been selling bundles of Xbox One launch units packaged with Kinect Sports Rivals, so it’ll be interesting to look how those orders are filled.

The game, developed by Rare, might be shown on the upcoming Gamescom convention in Germany and should be playable on the show.

Our Take:
I’ll be honest; i am not exactly losing sleep over the delay of this game. However, I do think it is a loss for the Xbox One launch lineup. By including Kinect in every system, the corporate is largely forcing people to purchase a Kinect, and – in my mind – it can be a superb move to have as many titles available that utilize the peripheral as possible. Also, i’m intrigued by one of the crucial game’s new activities, especially wake racing.

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Most Ouya Owners Aren’t Buying Games

Posted on September 9, 2013 at 2:51 pm

In a brand new interview, Ouya head Julie Uhrman revealed numbers that confirmed the reports that – thus far – Ouya owners aren’t inclined to pay for games.

In an interview with The Verge, Uhrman said that “Monetization on Ouya is so far better than we expected. It takes time to construct what traditional consoles have had decades to construct.”

However, the sales numbers she provided seemed fairly bleak. Based on Uhrman, only 27 percent of Ouya owners have paid for content, with most choosing to exploit the system without charge-to-play games, demos, and illegal NES and SNES emulators.

The games that Uhrman cited because the system’s most successful, TowerFall and Hidden in Plain Sight, have earned $21,000 and $4,381 respectively. This will have something to do with TowerFall creator Matt Thorson’s recent announcement that he is bringing the sport to PC.

Uhrman also talked of increased developer interest within the system. There are actually over 21,000 registered Ouya developers. To boot, she said the systems rate of upgrade from free to paid version (8 percent) is truly incredible within the free-to-play market.

Source: The Verge

Our Take
While Ms. Uhrman can spin the numbers any way she likes, the truth that your system’s breakout game (TowerFall) has only earned $21,000 is bad news. On the grounds that the sport sells for $14.99, that’s only around 1,400 paid downloads. Which, simply stated, is pretty pathetic for a game pretty much as good as TowerFall. Between PC, mobile platforms, and next-generation consoles from Microsoft and Sony in an effort to be even more indie-friendly, small developers have loads of options. If Ouya desires to succeed, it is going to should convince the industry that it is a place where companies could make money.

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Learn More About Assassin’s Creed IV: Black Flag From Its Comic-Con Panel

Posted on September 9, 2013 at 6:14 am

After many felt disappointed by Assassin’s Creed III, many gamers are starting to warm as much as the subsequent title within the franchise. It doesn’t hurt that the gameplay shown up to now is leagues above and beyond anything we ever saw within the previous game. Gameplay isn’t everything, needless to say, and a few gamers can be curious regarding the story this time around.

To help with that, Ubisoft hosted a comic book-Con panel earlier this month with the 3 those who are bringing Assassin’s Creed IV: Black Flag to life – Darby McDevitt, Matt Ryan and Todd McFarlane. Within the below video, McDevitt talks about bringing Edward Kenway to life while Ryan and McFarlane discuss the approaching comics and toys in keeping with the franchise.

Ubisoft’s Comic-Con panel is a superb reminder that Assassin’s Creed and other AAA franchise find it irresistible are increasingly counting on products and merchandise outside of the sport to stay viable. Thankfully, we’re still on the point where these extra products only serve to expand the lore without taking anything from the sport. In fact, that could all change as publishers create more products which are required to realize the entire experience, like Disney’s Infinity or Activision’s Skylanders. We will only hope that AAA game development doesn’t go down that route.

Assassin’s Creed IV: Black Flag will set sail on October 29 for Xbox 360, PS3 and Wii U. The Xbox One and PS4 versions will launch alongside those respective consoles, and the computer version will launch sometime in November.

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Acclaimed Author Neil Gaiman Announces First Game Project

Posted on September 8, 2013 at 9:42 am

The Neverwhere writer is creating Wayward Manor, a macabre puzzle/adventure game developed in partnership with the indie studio The Odd Gentlemen.

The author, who’s favorite in comic and fantasy circles for lots books including Neverwhere, American Gods, and the classic comic book series Sandman, was a lifelong gamer and is now trying his hand at making them. Inspired by early 20th century farces like Arsenic and Old Lace, Gaimen envisions Wayward Manor – which casts the player as a ghost looking to scare people out of an old mansion – as a hybrid of the puzzle and adventure genres.

We’ll leave it to Neil himself to offer you the pitch inside the video below. While the sport isn’t doing a Kickstarter, they’re raising money through tiered pre-orders that include perks (essentially a Kickstarter not on Kickstarter). One of many pre-order bonuses is dinner with Gaiman himself, for under $10,000 (though you need to provide your personal travel). Whadda guy.

Our Take

While Neil Gaimen seriously isn’t a game developer by trade, he’s certainly landed with an efficient partner: The Odd Gentlemen, who created the great The Misadventures of P.B. Winterbottom, among other games. Their offbeat, old-fashioned visual vibe perfectly suits Gaiman, and their skill as a developer will never be in question. Their expertise coupled with Gaiman’s writing generally is a superb combination.

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Here’s a glance On the Art In DuckTales Remastered

Posted on September 8, 2013 at 6:36 am

DuckTales is fondly remembered as the best animated television series from the late 80s. plenty of that needed to do with its excellent aesthetic design that drew upon years of fantastic comic art. Now WayForward is bringing that art back with its remake of the NES game in accordance with the series.

In its latest “Duckumentary,” Capcom talks to the blokes at WayForward regarding their efforts in bringing the DuckTales world to life. With designing Scrooge McDuck, the artists drew from the art utilized in the comics in addition to the television show. Additionally they tried to remain true to the animation utilized in the unique NES game.

The developers also revealed that their fleshing out the tale by giving villains and supporting NPCs an expanded role on this latest game. With all the original voice actors returning, it’ll be the same as we’re getting an all new episode of the television series.

DuckTales Remastered will launch on August 13 for PC, PS3 and Wii U. It’ll launch a month afterward 9/11 for Xbox 360.

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Original Madden Programmer Wins Lawsuit Against EA

Posted on September 7, 2013 at 2:26 pm

After a 3 day deliberation, a Californian jury awarded Robin Antonick – the unique designer Madden NFL – greater than $11 million dollars in damages after EA didn’t pay the programmer royalties for the series.

Earlier this year, Antonick filed a suit against EA for using software he had programmed after which failing to pay him royalties on successive releases of Madden. EA tried to downplay Antonick’s role within the series, but a Californian court didn’t feel the identical way, and now EA should pay Antonick over $11 million dollars. Antonick also has the choice to continue to pursue EA for royalties on games that were published after 1997 – games with significantly higher revenues and possible damages.

In the case, Antonick claimed that he had signed a chain of publishing and development contracts with EA, culminating in a 1986 agreement that stated that EA would pay Antonick royalties on any derivative works relating to the unique EA Madden, which Antonick had developed.

The jury determined that several of EA’s Madden games, published between 1990-1996, were similar enough to Antonick’s original that that EA must play back royalties. A future phase of the trial might be held to find out whether EA is accountable for paying Antonick for games published after 1997.

An EA Spokesperson told us, “While we’re disappointed with the jury’s verdict and may appeal, this has always been a case about games from the early 1990s, and it has no impact on today’s Madden NFL franchise.”

Our Take
Lawsuits suck, but so would not getting paid for something which you frolicked engaged on. Game Informer’s Mike Futter thinks, “Here is the most important step for Antonick, or even if EA proves victorious within the second phase of the trial, the funds awarded to Madden’s original developer and the popularity from this suit should give him some peace. If he’s in a position to reach the second one phase. Things may be very interesting. A victory regarding newer titles would put EA in a troublesome situation and sure incentivize a whole overhaul within the development of future football titles. The second one phase is ready greater than money. It’s in regards to the culture of Madden and its fans.”

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Now Somebody’s Made A Game About Edward Snowden

Posted on September 7, 2013 at 10:45 am

It seemed that former NSA contractor Edward Snowden had reached the final word level of notoriety when a number of Hong Kong filmmakers made a brief film about his time within the city. It’s easy to forget, however, that you’re not truly infamous until somebody makes a quickly thrown together game about you.

Last week, Michele Smeets released Snowden Run 3D on Android and the internet last week. Because the name implies, it’s an unlimited runner (a la Temple Run) and it features Snowden at the run from a central authority agent. Along the way in which, Snowden collects USB sticks and laptops containing government secrets. The sport also includes a humorous power-up called the “USSR Hydrogen Bomb” that’s activated by creating a call to “Uncle Putin.”

Unfortunately, there’s no gameplay footage of Snowden Run 3D, but here’s a screenshot:

Snowden Run 3D

As that you may tell, it’s not precisely the best looking game available. There’s a explanation for that, however, because the game was made in under 30 hours as portion of the Ludum Dare Challenge. The creator states that he would really like to return and refine the sport now that he’s not under a deadline.

Oh, and before you think that there’s some form of hidden meaning behind the sport, there’s not. The creator says that his game is merely a parody, and isn’t meant to indicate fingers at anyone party.

If you’ll want to play the sport, you are able to do so in your Android device or in your PC.

As for the actual Snowden, he’s not running from anything just yet. He’s still waiting to listen to back on his asylum request from the Russian government, and must remain in Moscow’s Sheremetyevo Airport until then.

[h/t: Kotaku]

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