Games
Neverending Nightmares Makes Its Kickstarter Goal
Posted on October 16, 2013 at 11:19 am
Update: Neverending Nightmare’s creative director, Matt Gilgenbach, has offered a press release at the game’s Kickstarter success.
Gilgenbach is understandably focused on the sport reaching its goal and offered right here statement:
I’m overjoyed that we raised the funds to make Neverending Nightmares happen. We’ve such a good community of dedicated backers that worked as hard as I did to make this game possible. It’s truly remarkable that notwithstanding we only had 2/3rds of our budget a couple of days ago, we were ready to exceed our funding goal with time to spare. i would like to thank every backer for believing within the project!
Original story:
It came right down to the wire with lower than 10 hours to spare, but Neverending Nightmares has now achieved and surpassed its Kickstarter goal.
The game was seeking $99,000 in pledges, and with six hours to head, the sport currently has $100,273 in backer money.
Neverending Nightmares comes from an analogous minds that created the rhythm shooter Retro/Grade, but Neverending Nightmares is a miles different game. According to creator Matt Gilgenbach’s battles with depression, Neverending Nightmares seeks to create a disturbing psychological experience. For more at the game head here, and you may read our hands-on impressions of the sport here.
[Source: Kickstarter]
Our Take
Neverending Nightmares seems like a brand new tackle the horror online game experience. I’m happy to work out Neverending Nightmares achieve its funding goal, and i’m waiting for sorting out the overall game.
Posted in Games
Inspect Some Battlefield 4 Multiplayer Footage From The Beta
Posted on October 16, 2013 at 8:17 am
The long wait is over Battlefield 4 fans – the closed beta when you preordered the title began yesterday. Those that can navigate during the driver and connectivity issues are finding themselves in Battlefield bliss as they push their rigs to the limit on among the game’s 10 launch maps.
For the remainder of us, we need to wait until October 4 for the beta to open to the general public. Until then, which you could take a look at some fresh new gameplay taken straight from the beta. What you’ll see is footage from Siege of Shanghai – a map that pits American forces against the Chinese military. American forces will try to defend the town from Chinese forces trying to capture the town.
In the below video, you’ll get to work out one of the crucial impressive examples of the game’s new “levolution” system. In this map, players can take down the central skyscraper to right away alter the map by making it harder for either team to realize a tactical advantage.
The Battlefield 4 beta is barely available at the PC, PS3 and Xbox 360. Obviously, there’ll be no beta at the PS4 or Xbox One as Battlefield 4 will launch alongside those respective consoles. Current-gen and PC players would be capable of pick up the ultimate game on October 29.
[Image: eavision/YouTube]
Posted in Games
You’ll Do A Barrel Roll Over This Star Fox Movie Poster
Posted on October 15, 2013 at 10:25 am
We’ve featured the work of artist and illustrator Marinko Milosevski before, and we’re please to share his latest work. You could remember Milosevski’s set of Pokémon prints. This time, he’s tackling Nintendo’s space epic, Star Fox.
Click to enlarge.
Milosevski lives and works in Detroit, and you may see more of his work, including an effective set of Metal Gear Solid-inspired posters on his website. He’s also created work inspired by The Legend of Zelda franchise, Ico and Shadow of the Colossus, and Metroid.
[Source: Marinko Milosevski]
Posted in Games
Here’s Some New Super Mario 3D World Gameplay
Posted on October 15, 2013 at 5:50 am
Yesterday, Nintendo showed off some new levels and powerups from Super Mario 3D World during its Nintendo Direct. The trailer was a bit of short, however, so we didn’t get to look everything these new powerups ought to offer. That’s where Nintendo of America is available in.
In a brand new video today, the Nintendo Minute crew take us through almost nine minutes of latest gameplay footage from Super Mario 3D World. The brand new gameplay footage takes us through two new levels while also giving us a glance on the new cherry powerup that creates a a twin of the player character.
It’s revealed inside the video that players can collect an increasing number of cherry powerups to create multiple clones of anybody character. It’s not mentioned if there’s a limit on these clones, but it’s said that some challenges would require multiple clones to finish.
In another level, it’s shown that players can pick up a potted piranha plant. It could be used to eat enemies and other obstacles. Consider it like a child Yoshi, but a bit more aggressive.
Super Mario 3D World launches November 22 exclusively for Wii U.
[Image: Nintendo/YouTube]
Posted in Games
Look into The primary Test Footage From Mighty No. 9
Posted on October 14, 2013 at 1:38 pm
Last month, Mega Man creator Keiji Inafune took to Kickstarter to fund his vision of a non secular successor to his beloved franchise – Mighty No. 9. Thirty days and almost $3.5 million later, the sport will receive the funding it should become a reality after which some.
Now, Mighty No. 9 being funded is all well and good. More Mega Man-like games is usually a great thing. Surely, the sole possible downside could be that comcept had no footage of the sport to expose when the Kickstarter was first announced. That also remains the case, but no less than now we have some test footage to look what the sport may seem like sooner or later.
On the eve of its successful funding, the official Mighty No. 9 YouTube page uploaded some test footage of the sport running at the Unreal Engine. They note that this is often merely test footage to look if Unreal Engine will suit their needs for the sport. It’s using placeholder animation and assets so everything during this video is subject to vary.
That being said, the test footage is already looking fantastic. It’s much more impressive if you see that the team only had seven days to make this. I’m not the largest fan of Unreal, but this test footage perfectly captures the appear and feel of classic Mega Man.
It seems that Mega Man fans agree that the video looks great as money continues to pour into the Kickstarter with eight hours to head. The team recently earned enough money to make PS4, PS Vita, Xbox One and 3DS versions of the sport, and they’re now practising adding a brand new single-player stage where players can play as Call, the feminine heroine of Mighty No. 9.
The Mighty No. 9 Kickstarter only has eight hours to head, but it’s already proven to be one of the vital successful gaming Kickstarter campaigns to date. It’s undoubtedly deserved as it’s been some time since we’ve seen anything from Mega Man, and Capcom still refuses to do anything with the enduring character.
[Image: Mighty No. 9/Kickstarter]
Posted in Games
The most important Stories Of The Week (September 28, 2013)
Posted on October 14, 2013 at 1:33 pm
If last week was all about GTA V, this week was lorded over by Gabe Newell. Valve’s trio of announcements definitely stole our attention all week long, which makes it no surprise that we’re leading off the recap with them.
A trio of scenarios for Valve’s trio of announcements
My biggest conundrum with Valve’s SteamOS, Steam Machine, and Steam Controller announcements are that i’ve got no idea who the objective market is for these products. It’s clear we do not know much about any of this stuff, but after the fanfare of per week of announcements, it wasn’t unreasonable for us to expect a piece more clarity.
I’ve tried to examine how different people might encounter a Steam Machine. What’s that purchase process like? How do the economics of the goods work? Who really benefits from everything we’ve learned this week. Let’s discover…
Act I: The Casual Gamer Retail Experience
Imagine your average gamers. These are people that have a number of favorite franchises (that could or will not be Call of Duty, Madden, Assassin’s Creed, or the Arkham series). They do not buy many games per annum, but thoroughly benefit from the ones they buy. They self-identify as those that like games, but maybe not the style the typical daily Game Informer reader does. They’ve held out on buying an Xbox One or PlayStation 4 into 2014. It’s finally time to select one, so John and Jane head to the shop.
There, they engage in conversation with the clerk and inquire concerning the two options. The clerk brings up a 3rd choice: a Steam Machine.
John and Jane have an interest, in order that they ask a straightforward question, “How much does it cost?” The solution surprises them. “It depends,” the clerk says. “There are different models.” After a couple of minutes of attempting to understand the 3 or four options just available at retail (not to mention those available online from manufacturers), John and Jane quit. They would like to stroll out with something today, and that they do not feel pleased with all the different options and value points.
“Forget it. Let’s just focus on an Xbox One or PS4,” they are saying.
Too much choice isn’t a superb thing. It causes people to feel overwhelmed. It’s called the anomaly of choice, and was fully examined by psychologist Barry Schwartz in his 2004 book The Paradox of Choice: Why More is Less. We know that there are going to be a variety of versions of Steam Machines available next year, from different retailers. It isn’t unreasonable to expect that these types of can be available alongside Microsoft and Sony products. Giving consumers too many options which can be similar isn’t going to entice new consumers, it’ll scare them away.
There’s hope, though. Valve could take an Apple solution to selling its hardware. Should you go into an Apple Store, there are preconfigured versions of all in their hardware. With a purpose to make changes though, you have to log on. This can be a good balance that enables less informed consumers to select a product from a slim slate of decisions which are easily narrowed down, but allows more savvy consumers to access the choices they need.
Act II: Same Dollar, More Choices
Bob decided to purchase a Steam Machine. Or, rather, he built one. Why spend the cash on having somebody else build it when he’s perfectly capable.
Bob’s a computer gamer, and while he’s got accounts with GoG and Origin, nearly all of his library is on Steam. He’s partial to the sales and SteamOS makes sense. His couch is more well-off, and he already has an Xbox 360 controller he uses together with his PC.
His homemade Steam Machine is ideal for enjoying a number of indie games natively, but better for streaming AAA titles over his home network from his PC. There are still some games which can be better in front of his monitor, but SteamOS and his large flatscreen are ideal for Dishonored, Tomb Raider, and Watch Dogs.
The better part is that Bob doesn’t should spend a dime greater than he already was. All of his games are either available without charge on SteamOS (via SteamPlay) or streaming from his PC. SteamOS and the Steam Machine are ideal for Bob, but not so great for Valve or publishers. Bob is reaping each of the benefits without adding anything to the coffers. Publishers were working to port their titles to SteamOS, spending money, and Bob and his friends are those who’re playing them.
Certainly Bob doesn’t represent everything of SteamOS’ early user base, but it’s hard to not see the announcements of this week mainly as a triumph for those who already game on PC. For those folks which might be drawn to joining the computer gaming community for the primary time, limited dollars aren’t prone to purchase both a computer and a Steam Machine. Given the relatively small size of the Linux library, it kind of feels silly to decide on SteamOS over PC (and dual booting currently offers no benefits that we all know of).
Act III: Show and Tell versus Touch and Feel
The tricky thing about controller innovation is that nobody really desires to make a metamorphosis. The PlayStation Vita’s back touch pad? Nobody liked it, but developers have found creative the way to use it. The PlayStation 4’s Dual Shock 4 controller has one, too. I’ve used it and it really works rather well (and it is usually a button that clicks in). The Xbox One controller improves at the Xbox 360 gamepad in small ways, but it is so familiar that nobody really questions it. Heck, even the Wii U Gamepad isn’t an odd design (though aren’t getting me started at the Pro Controller’s button placement to the lower left of the thumbstick).
But irrespective of which of those new controllers you’re talking about, they have got things in common that cause them to familiar, like thumbsticks and button array. The Steam Controller might turn out to be working okay, and i am curious to aim it. However, introducing it as an image with out a hands-on time granted to major outlets was a large mistake.
We are as confused as our readership. We won’t let you know how the Steam Controller performs. We are not capable of let you know that it aptly mimics a mouse and keyboard as Valve promises. We just have the images to head on, and this input mechanism is so different, eschewing the elemental laws of geometry that make thumbsticks a staple of up to date controllers, that it’s totally difficult to believe that it’s going to work as promised.
The trackpads look more just like the terrible virtual thumbdiscs found on iPad shooters (that never work like developers think they ought to). The button placement across the center trackpad (I do like the trackpad) is so foreign that it’s hard to believe it will become easy to evolve to. The form doesn’t look as comfortable because the Dual Shock controllers we’ve been using for the past 15 years. Unfortunately, all we need to go on are visuals. It’ll behoove Valve to provide media access to those for you to share impressions and focus on how they work and never just what they appear to be. Thankfully, Tommy Refenes of Team Meat did get hands on and he did Valve more good than the corporate even offered themselves: he wrote about it. That’s right, there are hands-on impressions of the Steam Controller.
Here is a rundown of all of our Valve coverage from this week:
Coverage from the October 2013 Call of Duty Cover Story
Quick Hits
Previews and Reviews
Announcements and Release Dates
Posted in Games
New Destiny Trailer Shows Lunar Gameplay
Posted on October 13, 2013 at 1:13 pm
For the past few months, developer Bungie have been relatively quiet about its upcoming Halo series follow-up, Destiny. The sport was announced back in February, prior to Sony’s big PlayStation 4 reveal. Since that point, Bungie fans have got several developer diaries, but not much else.
Today, Bungie has released a brand new trailer that shows all-new gameplay, a brand new location, and more enemies. It also reveals a piece more concerning the story behind Destiny.
Titled “The Moon,” the trailer makes a speciality of Earth’s satellite. It signifies that the enemies players may be facing in Destiny came from the moon, where they were lying in wait to attack for hundreds of years. The video shows lots of gameplay in what seems to be a multiplayer dungeon set in a sprawling facility at the moon. The top even teases an immense boss fight against some form of gigantic alien (lunar?) monstrosity.
Posted in Games
Super Meat Boy’s Tommy Refenes Offers His Extensive Steam Controller Impressions
Posted on October 13, 2013 at 12:26 pm
Team Meat’s programmer Tommy Refenes has hung out with Valve’s unique controller playing games like Super Meat Boy and Spelunky, and has written up a lengthy blog detailing his impressions of the recent device.
You can look at the entire blog here where Refenes begins by explaining how picky he’s about his controllers. He refused to play PlayStation 3 games until Sony was capable of release the DualShock 3, which released about two years after the launch of the console.
Refenes spent most of his time with the controller playing Super Meat Boy, a game he’s obviously very acquainted with. He designed all input and player control for the sport, so it gave him a great understanding of the Steam Controller’s interaction with a game.
Refenes addresses probably the most immediate concerns that appeared when Valve revealed the controller yesterday, which was the presence of touchpads rather than control sticks and buttons. Refenes says the four buttons surrounding the touchscreen in the course of controller aren’t placed with the intention of getting used for gameplay, but rather menu and back functions. In regard to using a touchpad as opposed to a button Refenes says, “Valve has tried to rectify this by having some adjustable haptic feedback fire once you press among the circle pads. Throughout my play session the haptic feedback helped with the issue, but wasn’t enough to unravel it.”
Refenes says that he does miss having tactile touchable buttons at the right touchpad, and he offered some feedback to Valve that it’d consider placing cardinal feelable nubs at the pad. It is a change which may still have the opportunity of being implemented.
Overall, Refenes’ feedback is positive, but based purely on familiarity, he says he’ll probably still choose the Xbox 360 controller for PC gaming. Refenes said, “If tomorrow all game controllers were wiped off the earth and your best option was the Steam Controller, I don’t think this may be a foul thing.” Be sure you investigate cross-check Refenes full blog here.
For more of our own impressions of the Steam Controller, head here.
[Source: Tommy Refenes]
Our Take
Refenes has offered some fantastic feedback here, especially for taking part in a platformer. It’s especially great to listen to from the point of view of a programmer who clearly values the standard of his input devices. Personally, i will type of see how games like shooters and and games that require precision mouse-clicking may benefit from a touchpad, but i used to be curious how twitchy games like platformers would translate. It feels like it’s better than i could have expected, but not perfect.
Posted in Games
Inspect Some New Need For Speed Rivals Gameplay
Posted on October 12, 2013 at 9:15 am
It’s been some time since we’ve heard anything from EA regarding its annual racing game franchise – Need for Speed Rivals. With it being the primary game inside the series to grace next-gen consoles, you’d think EA will be slightly more aggressive with its marketing. Instead, the publisher has only revealed the primary trailer for the guaranteed to be awful live action movie in line with the franchise.
That all ends today though with the discharge of a brand new trailer for Need for Speed Rivals that shows our first real inspect some next-gen racing footage. First thing you’ll notice is that it looks important. Racing games are always the very best looking games on any platform, but Need for Speed Rivals looks exceptionally beautiful. It doesn’t hurt that the environments, including the snowy mountains, look more lifelike than ever before because of the game’s use of Frostbite 3.
As for the gameplay, it seems like tried and true Need for Speed gameplay. Players will either tackle the role of a racer attempting to escape from cops, or the cop attempting to take down racers. On this particular trailer, you’re going to get to work out the tools cops can use to take down opposing racers, including spike strips and EMPs.
If you were expecting something different out of EA with its Need for Speed franchise, you’re not really going to get it this time around. It does, however, seem like the developers at Ghost Games and Criterion are adding some sort of story mode into the title. Whether it finally ends up being as insipid as past story-based Need for Speed titles continues to be seen though.
Need for Speed Rivals will launch November 19 for Xbox 360, PS3 and PC. It is going to launch on November 15 for the PS4 and November 22 for the Xbox One.
[Image: eavision/YouTube]
Posted in Games
Xbox One Is happening Tour
Posted on October 12, 2013 at 5:44 am
Microsoft is taking the Xbox One at the road to greater than 175 different cities around the globe starting next month.
If the development involves your town it is going to be free, but it’s good to be 18 or older to take a look at the Xbox One. Games on display will include Forza Motorsport 5, Ryse: Son of Rome, Killer Instinct, Dead Rising 3, Crimson Dragon, Max: The Curse of Brotherhood, LocoCycle, and others, but Microsoft does warn that not all games are certain to be present in any respect events.
There are going to be two sorts of events for the tour: The realm One tour and the Test Drive tour. The realm One will offer a bigger event with more games and should only appear in about 75 cities. The Test Drive tour will offer fewer games, but is more mobile because it will use special Xbox One vehicles and could head to greater than 175 cities. Below are the confirmed dates and locations for the world One tour:
- Philadelphia: 10.3-10.6
- Paris: 10.10-10.13
- Toronto: 10.10-10.13
- Chicago: 10.17-10.20
- Vienna: 10.17-10.20
- Atlanta: 10.24-10.27
- Dallas: 10.31-11.3
- Berlin: 10.31-11.3
- Phoenix: 11.7-11.10
- San Francisco: 11.14-11.17
- Dublin: 11.14-11.17
- Los Angeles: 11.21
- London: 11.21-11.24
For the complete list of locations for both tours, you could head here.
[Source: Xbox Wire]
Our Take
Taking the Xbox One on tour is a great, but expensive way of having the system into players’ hands before launch. I even have seen these kinds of events before, and i’m always curious in the event that they entice new buyers, or are just interesting social opportunities for online game fans.
Posted in Games